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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2017-06-24 23:09:08 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2017-06-24 23:16:47 +0300 |
commit | a2a301bdb96387b5b70ef82e5e9329ce1b5b5c75 (patch) | |
tree | 57d739b8190dc07df3744c64af2325b21207fb8d /source/blender/collada/ArmatureExporter.cpp | |
parent | 89060babbcd6099e0d53cf0164661d11a79369bd (diff) |
collada: change image export: export either UV Textures or Materials. This
avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r-- | source/blender/collada/ArmatureExporter.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index 9348f3b3285..d2495a8cb9f 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -116,7 +116,10 @@ bool ArmatureExporter::add_instance_controller(Object *ob) write_bone_URLs(ins, ob_arm, bone); } - InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only); + InstanceWriter::add_material_bindings(ins.getBindMaterial(), + ob, + this->export_settings->active_uv_only, + this->export_settings->export_texture_type); ins.add(); return true; |