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authorLuca Rood <dev@lucarood.com>2017-07-21 12:53:13 +0300
committerLuca Rood <dev@lucarood.com>2017-07-21 15:47:26 +0300
commit1c4c288727214fa0588d66556a1cdf71755d70b4 (patch)
tree1433952be7e88cc7d09e8563831995290e3013ce /source/blender/collada/ArmatureExporter.cpp
parent9edb7e49d7e5e69385f3a0434c568c79fad88cd8 (diff)
Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 9348f3b3285..ad5ffadebc5 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -62,8 +62,8 @@ ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSett
}
// write bone nodes
-void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
- SceneExporter *se,
+void ArmatureExporter::add_armature_bones(EvaluationContext *eval_ctx, Object *ob_arm,
+ Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects)
{
// write bone nodes
@@ -77,7 +77,7 @@ void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
for (Bone *bone = (Bone *)armature->bonebase.first; bone; bone = bone->next) {
// start from root bones
if (!bone->parent)
- add_bone_node(bone, ob_arm, sce, se, child_objects);
+ add_bone_node(eval_ctx, bone, ob_arm, sce, se, child_objects);
}
if (!is_edited) {
@@ -157,7 +157,7 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
#endif
// parent_mat is armature-space
-void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
+void ArmatureExporter::add_bone_node(EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce,
SceneExporter *se,
std::list<Object *>& child_objects)
{
@@ -231,7 +231,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
mul_m4_m4m4((*i)->parentinv, temp, (*i)->parentinv);
}
- se->writeNodes(*i, sce);
+ se->writeNodes(eval_ctx, *i, sce);
copy_m4_m4((*i)->parentinv, backup_parinv);
child_objects.erase(i++);
@@ -240,13 +240,13 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
}
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- add_bone_node(child, ob_arm, sce, se, child_objects);
+ add_bone_node(eval_ctx, child, ob_arm, sce, se, child_objects);
}
node.end();
}
else {
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- add_bone_node(child, ob_arm, sce, se, child_objects);
+ add_bone_node(eval_ctx, child, ob_arm, sce, se, child_objects);
}
}
}