diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/collada/ArmatureExporter.cpp | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r-- | source/blender/collada/ArmatureExporter.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index fbceb6e077f..5e349535610 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -62,7 +62,7 @@ ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSett } // write bone nodes -void ArmatureExporter::add_armature_bones(const EvaluationContext *eval_ctx, Object *ob_arm, +void ArmatureExporter::add_armature_bones(Depsgraph *depsgraph, Object *ob_arm, Scene *sce, SceneExporter *se, std::list<Object *>& child_objects) { @@ -77,7 +77,7 @@ void ArmatureExporter::add_armature_bones(const EvaluationContext *eval_ctx, Obj for (Bone *bone = (Bone *)armature->bonebase.first; bone; bone = bone->next) { // start from root bones if (!bone->parent) - add_bone_node(eval_ctx, bone, ob_arm, sce, se, child_objects); + add_bone_node(depsgraph, bone, ob_arm, sce, se, child_objects); } if (!is_edited) { @@ -157,7 +157,7 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O #endif // parent_mat is armature-space -void ArmatureExporter::add_bone_node(const EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce, +void ArmatureExporter::add_bone_node(Depsgraph *depsgraph, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se, std::list<Object *>& child_objects) { @@ -231,7 +231,7 @@ void ArmatureExporter::add_bone_node(const EvaluationContext *eval_ctx, Bone *bo mul_m4_m4m4((*i)->parentinv, temp, (*i)->parentinv); } - se->writeNodes(eval_ctx, *i, sce); + se->writeNodes(depsgraph, *i, sce); copy_m4_m4((*i)->parentinv, backup_parinv); child_objects.erase(i++); @@ -240,13 +240,13 @@ void ArmatureExporter::add_bone_node(const EvaluationContext *eval_ctx, Bone *bo } for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { - add_bone_node(eval_ctx, child, ob_arm, sce, se, child_objects); + add_bone_node(depsgraph, child, ob_arm, sce, se, child_objects); } node.end(); } else { for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { - add_bone_node(eval_ctx, child, ob_arm, sce, se, child_objects); + add_bone_node(depsgraph, child, ob_arm, sce, se, child_objects); } } } |