diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-05-26 22:36:25 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-05-26 22:36:25 +0400 |
commit | ec8d277c64346770b99716b3c1bbdcd07eae26f6 (patch) | |
tree | e0fc551f658e2585d0ea1c36b8d3e2c373919ef2 /source/blender/collada/ArmatureExporter.cpp | |
parent | 4cf069a41d0a3c39a39237656cd7e65be1d37924 (diff) |
BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4
these temporary names were used to avoid problems when argument order was switched.
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r-- | source/blender/collada/ArmatureExporter.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index 2d3dc979416..438421ccd14 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -204,7 +204,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, copy_m4_m4(temp, bone->arm_mat); temp[3][0] = temp[3][1] = temp[3][2] = 0.0f; - mult_m4_m4m4((*i)->parentinv, temp, (*i)->parentinv); + mul_m4_m4m4((*i)->parentinv, temp, (*i)->parentinv); } se->writeNodes(*i, sce); @@ -257,11 +257,11 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW: /*bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, bone->parent->name); float invpar[4][4]; invert_m4_m4(invpar, parchan->pose_mat); - mult_m4_m4m4(mat, invpar, pchan->pose_mat);*/ + mul_m4_m4m4(mat, invpar, pchan->pose_mat);*/ float invpar[4][4]; invert_m4_m4(invpar, bone->parent->arm_mat); - mult_m4_m4m4(mat, invpar, bone->arm_mat); + mul_m4_m4m4(mat, invpar, bone->arm_mat); } else { @@ -281,13 +281,13 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW: temp[3][0] = temp[3][1] = temp[3][2] = 0.0f; invert_m4(temp); - mult_m4_m4m4(mat, mat, temp); + mul_m4_m4m4(mat, mat, temp); if (bone->parent) { copy_m4_m4(temp, bone->parent->arm_mat); temp[3][0] = temp[3][1] = temp[3][2] = 0.0f; - mult_m4_m4m4(mat, temp, mat); + mul_m4_m4m4(mat, temp, mat); } } |