diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2010-10-06 15:02:44 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2010-10-06 15:02:44 +0400 |
commit | 7245280f6c9c797e92d51bd10fc1d1127efdd394 (patch) | |
tree | f555e41e5985c935d9028191007dedc63645f210 /source/blender/collada/ArmatureExporter.h | |
parent | d50cadbe0dd5a676c23e40b8a2939345442a4f28 (diff) |
COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files.
Diffstat (limited to 'source/blender/collada/ArmatureExporter.h')
-rw-r--r-- | source/blender/collada/ArmatureExporter.h | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h new file mode 100644 index 00000000000..fc3864a6c0f --- /dev/null +++ b/source/blender/collada/ArmatureExporter.h @@ -0,0 +1,137 @@ +/** + * $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, + * Nathan Letwory + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __ARMATUREEXPORTER_H__ +#define __ARMATUREEXPORTER_H__ + +#include <string> +//#include <vector> + +#include "COLLADASWStreamWriter.h" +#include "COLLADASWLibraryControllers.h" +#include "COLLADASWInputList.h" +#include "COLLADASWNode.h" + +#include "DNA_armature_types.h" +#include "DNA_listBase.h" +#include "DNA_mesh_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "TransformWriter.h" +#include "InstanceWriter.h" + +// XXX exporter writes wrong data for shared armatures. A separate +// controller should be written for each armature-mesh binding how do +// we make controller ids then? +class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter +{ +private: + Scene *scene; + +public: + ArmatureExporter(COLLADASW::StreamWriter *sw); + + // write bone nodes + void add_armature_bones(Object *ob_arm, Scene *sce); + + bool is_skinned_mesh(Object *ob); + + void add_instance_controller(Object *ob); + + void export_controllers(Scene *sce); + + void operator()(Object *ob); + +private: + + UnitConverter converter; + +#if 0 + std::vector<Object*> written_armatures; + + bool already_written(Object *ob_arm); + + void wrote(Object *ob_arm); + + void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce); +#endif + + Object *get_assigned_armature(Object *ob); + + std::string get_joint_sid(Bone *bone, Object *ob_arm); + + // parent_mat is armature-space + void add_bone_node(Bone *bone, Object *ob_arm); + + void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node); + + std::string get_controller_id(Object *ob_arm, Object *ob); + + // ob should be of type OB_MESH + // both args are required + void export_controller(Object* ob, Object *ob_arm); + + void add_joints_element(ListBase *defbase, + const std::string& joints_source_id, const std::string& inv_bind_mat_source_id); + + void add_bind_shape_mat(Object *ob); + + std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id); + + std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id); + + Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def); + + bool is_bone_defgroup(Object *ob_arm, bDeformGroup* def); + + std::string add_weights_source(Mesh *me, const std::string& controller_id); + + void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me, + Object *ob_arm, ListBase *defbase); +}; + +/* +struct GeometryFunctor { + // f should have + // void operator()(Object* ob) + template<class Functor> + void forEachMeshObjectInScene(Scene *sce, Functor &f) + { + + Base *base= (Base*) sce->base.first; + while(base) { + Object *ob = base->object; + + if (ob->type == OB_MESH && ob->data) { + f(ob); + } + base= base->next; + + } + } +};*/ + +#endif |