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authorGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:17:17 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:29:20 +0300
commit6be9d19951ed460829d379aa90953b14a9f281f2 (patch)
tree45fe275c232ff0b4fb0e4e7205d53c8fdd6f8e9a /source/blender/collada/ArmatureExporter.h
parente9cf9e0a397f9589e00d980f0c0489641e7ed57e (diff)
Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI) The new feature allows to specify the target rest coordinate system upon export. This allows for example to export a character that is in Blender orientation (Y forward) to match the Secondlife orientation where (-X forward) - Refactor:Added new utility methods to collada_utils Made BCMatrix class more powerfull moved Blender related structures into new BlenderContext class added class wrapper to encapsulate ExportSettings structure Added blender context getters to ExportSettings added access methods to BlenderContext into ExportSettings class Moved class BCMatrix into BlenderContext moved utility functions from collada_util into BlenderContext replace own function for parenting by a call to ED_object_parent_set() - Cleanup: removed obsolete parameters from methods renamed parameters for better understanding cleanup whitespace and indentation removed obsolete comments
Diffstat (limited to 'source/blender/collada/ArmatureExporter.h')
-rw-r--r--source/blender/collada/ArmatureExporter.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index 6ef6007960e..da6d6f79ef5 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -56,7 +56,7 @@ class ArmatureExporter : public COLLADASW::LibraryControllers,
// we make controller ids then?
ArmatureExporter(BlenderContext &blender_context,
COLLADASW::StreamWriter *sw,
- const ExportSettings *export_settings)
+ BCExportSettings &export_settings)
: COLLADASW::LibraryControllers(sw),
blender_context(blender_context),
export_settings(export_settings)
@@ -72,7 +72,7 @@ class ArmatureExporter : public COLLADASW::LibraryControllers,
private:
BlenderContext &blender_context;
- const ExportSettings *export_settings;
+ BCExportSettings &export_settings;
#if 0
std::vector<Object *> written_armatures;
@@ -91,6 +91,12 @@ class ArmatureExporter : public COLLADASW::LibraryControllers,
SceneExporter *se,
std::vector<Object *> &child_objects);
+ inline bool can_export(Bone *bone)
+ {
+ return !(export_settings.get_deform_bones_only() && bone->flag & BONE_NO_DEFORM);
+ }
+
+ bool is_export_root(Bone *bone);
void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node &node);
std::string get_controller_id(Object *ob_arm, Object *ob);