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authorSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:35 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:45 +0300
commiteb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch)
tree485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/collada/ArmatureExporter.h
parentff60dd8b18ed00902e5bdfd36882072db7af8735 (diff)
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
Diffstat (limited to 'source/blender/collada/ArmatureExporter.h')
-rw-r--r--source/blender/collada/ArmatureExporter.h107
1 files changed, 0 insertions, 107 deletions
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
deleted file mode 100644
index da6d6f79ef5..00000000000
--- a/source/blender/collada/ArmatureExporter.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __ARMATUREEXPORTER_H__
-#define __ARMATUREEXPORTER_H__
-
-#include <list>
-#include <string>
-//#include <vector>
-
-#include "COLLADASWStreamWriter.h"
-#include "COLLADASWLibraryControllers.h"
-#include "COLLADASWInputList.h"
-#include "COLLADASWNode.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_listBase.h"
-#include "DNA_mesh_types.h"
-#include "DNA_object_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_scene_types.h"
-
-#include "TransformWriter.h"
-#include "InstanceWriter.h"
-
-#include "ExportSettings.h"
-
-class SceneExporter;
-
-// XXX exporter writes wrong data for shared armatures. A separate
-// controller should be written for each armature-mesh binding how do
-// we make controller ids then?
-class ArmatureExporter : public COLLADASW::LibraryControllers,
- protected TransformWriter,
- protected InstanceWriter {
- public:
- // XXX exporter writes wrong data for shared armatures. A separate
- // controller should be written for each armature-mesh binding how do
- // we make controller ids then?
- ArmatureExporter(BlenderContext &blender_context,
- COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings)
- : COLLADASW::LibraryControllers(sw),
- blender_context(blender_context),
- export_settings(export_settings)
- {
- }
-
- void add_armature_bones(Object *ob_arm,
- ViewLayer *view_layer,
- SceneExporter *se,
- std::vector<Object *> &child_objects);
-
- bool add_instance_controller(Object *ob);
-
- private:
- BlenderContext &blender_context;
- BCExportSettings &export_settings;
-
-#if 0
- std::vector<Object *> written_armatures;
-
- bool already_written(Object *ob_arm);
-
- void wrote(Object *ob_arm);
-
- void find_objects_using_armature(Object *ob_arm, std::vector<Object *> &objects, Scene *sce);
-#endif
-
- // Scene, SceneExporter and the list of child_objects
- // are required for writing bone parented objects
- void add_bone_node(Bone *bone,
- Object *ob_arm,
- SceneExporter *se,
- std::vector<Object *> &child_objects);
-
- inline bool can_export(Bone *bone)
- {
- return !(export_settings.get_deform_bones_only() && bone->flag & BONE_NO_DEFORM);
- }
-
- bool is_export_root(Bone *bone);
- void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node &node);
-
- std::string get_controller_id(Object *ob_arm, Object *ob);
-
- void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone);
-};
-
-#endif