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authorSukhitha Prabhath Jayathilake <pr.jayathilake@gmail.com>2011-06-28 23:30:00 +0400
committerSukhitha Prabhath Jayathilake <pr.jayathilake@gmail.com>2011-06-28 23:30:00 +0400
commitcaef67eb923e37accdbb0664f90c99fe928406c2 (patch)
tree62eb2929332b09983e0f55385a2630dd4c5a2b73 /source/blender/collada/ArmatureImporter.cpp
parent0b41c479e46399a63d2cae5506325950842dc787 (diff)
Set Edit bone roll on Armature Import.
+ Light->Color Sid for testing.
Diffstat (limited to 'source/blender/collada/ArmatureImporter.cpp')
-rw-r--r--source/blender/collada/ArmatureImporter.cpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index ad8ad690ef5..4e330738026 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -96,13 +96,17 @@ void ArmatureImporter::create_unskinned_bone( COLLADAFW::Node *node, EditBone *p
bPoseChannel *pchan = get_pose_channel(ob_arm->pose, (char*)bc_get_joint_name(node));
if (parent) bone->parent = parent;
-
+ float ax[3];
+ float angle = NULL;
+
// get world-space
if (parent){
mul_m4_m4m4(mat, obmat, parent_mat);
bPoseChannel *parchan = get_pose_channel(ob_arm->pose, parent->name);
if ( parchan && pchan)
mul_m4_m4m4(pchan->pose_mat, mat , parchan->pose_mat);
+ mat4_to_axis_angle(ax,&angle,mat);
+ bone->roll = angle;
}
else {
copy_m4_m4(mat, obmat);
@@ -110,6 +114,8 @@ void ArmatureImporter::create_unskinned_bone( COLLADAFW::Node *node, EditBone *p
invert_m4_m4(invObmat, ob_arm->obmat);
if(pchan)
mul_m4_m4m4(pchan->pose_mat, mat, invObmat);
+ mat4_to_axis_angle(ax,&angle,mat);
+ bone->roll = angle;
}
@@ -545,7 +551,8 @@ void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node
float obmat[4][4];
bArmature * arm = (bArmature * ) ob_arm-> data ;
- EditBone *edbone = NULL ;
+ float ax[3];
+ float angle = NULL;
// object-space
get_node_mat(obmat, root_node, NULL, NULL);
@@ -560,15 +567,18 @@ void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node
bPoseChannel *parchan = get_pose_channel(ob_arm->pose, parentname);
mul_m4_m4m4(pchan->pose_mat, mat , parchan->pose_mat);
+
}
else {
copy_m4_m4(mat, obmat);
float invObmat[4][4];
invert_m4_m4(invObmat, ob_arm->obmat);
mul_m4_m4m4(pchan->pose_mat, mat, invObmat);
+
}
-
+ mat4_to_axis_angle(ax,&angle,mat);
+ pchan->bone->roll = angle;
COLLADAFW::NodePointerArray& children = root_node->getChildNodes();
@@ -632,7 +642,8 @@ void ArmatureImporter::make_armatures(bContext *C)
// free memory stolen from SkinControllerData
skin.free();
}
-
+
+ //for bones without skins
create_armature_bones();
}