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authorCampbell Barton <ideasman42@gmail.com>2019-03-19 07:17:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-19 07:17:46 +0300
commite7fd6c8f30cd1161496831859da403eaa34fdf89 (patch)
tree20d91289ea01da6e8cf668ae057e8aad7ff85887 /source/blender/collada/ArmatureImporter.cpp
parent5ef4b0438cf4773e7dd8c661388bb2c3079869bf (diff)
Cleanup: comment blocks
Diffstat (limited to 'source/blender/collada/ArmatureImporter.cpp')
-rw-r--r--source/blender/collada/ArmatureImporter.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 018367c81ff..bd06a8e5319 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -208,11 +208,11 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
}
/**
- * Collada only knows Joints, hence bones at the end of a bone chain
- * don't have a defined length. This function guesses reasonable
- * tail locations for the affected bones (nodes which don't have any connected child)
- * Hint: The extended_bones set gets populated in ArmatureImporter::create_bone
-**/
+ * Collada only knows Joints, hence bones at the end of a bone chain
+ * don't have a defined length. This function guesses reasonable
+ * tail locations for the affected bones (nodes which don't have any connected child)
+ * Hint: The extended_bones set gets populated in ArmatureImporter::create_bone
+ */
void ArmatureImporter::fix_leaf_bone_hierarchy(bArmature *armature, Bone *bone, bool fix_orientation)
{
if (bone == NULL)
@@ -674,10 +674,10 @@ void ArmatureImporter::set_pose(Object *ob_arm, COLLADAFW::Node *root_node, con
}
/**
- * root - if this joint is the top joint in hierarchy, if a joint
- * is a child of a node (not joint), root should be true since
- * this is where we build armature bones from
- **/
+ * root - if this joint is the top joint in hierarchy, if a joint
+ * is a child of a node (not joint), root should be true since
+ * this is where we build armature bones from
+ */
void ArmatureImporter::add_root_joint(COLLADAFW::Node *node, Object *parent)
{
root_joints.push_back(node);