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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-14 16:55:51 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-14 16:55:51 +0300
commit87b2444270403b9a826f564ddf58a310dcab2324 (patch)
tree6db02468dcb3f42338914d62f0dba9e6f73c6bf1 /source/blender/collada/ArmatureImporter.cpp
parent0626de2033c45c1973f5233ab137098db4b38be3 (diff)
parentfd19069999e3655206ccf21dc851801a325dea5d (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/collada/AnimationExporter.cpp source/blender/collada/AnimationExporter.h source/blender/collada/ArmatureImporter.cpp source/blender/collada/ArmatureImporter.h source/blender/collada/ControllerExporter.cpp source/blender/collada/ControllerExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentImporter.cpp source/blender/collada/GeometryExporter.cpp source/blender/collada/GeometryExporter.h source/blender/collada/MeshImporter.cpp source/blender/collada/MeshImporter.h source/blender/collada/SkinInfo.cpp source/blender/collada/SkinInfo.h source/blender/collada/collada_utils.cpp source/blender/collada/collada_utils.h
Diffstat (limited to 'source/blender/collada/ArmatureImporter.cpp')
-rw-r--r--source/blender/collada/ArmatureImporter.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 0e71149fba6..2f5c3237bf6 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -55,8 +55,10 @@ static const char *bc_get_joint_name(T *node)
}
-ArmatureImporter::ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, Scene *sce, ViewLayer *view_layer, const ImportSettings *import_settings) :
+ArmatureImporter::ArmatureImporter(
+ UnitConverter *conv, MeshImporterBase *mesh, Main *bmain, Scene *sce, ViewLayer *view_layer, const ImportSettings *import_settings) :
TransformReader(conv),
+ m_bmain(bmain),
scene(sce),
view_layer(view_layer),
unit_converter(conv),
@@ -411,7 +413,7 @@ Object *ArmatureImporter::get_empty_for_leaves()
{
if (empty) return empty;
- empty = bc_add_object(scene, view_layer, OB_EMPTY, NULL);
+ empty = bc_add_object(m_bmain, scene, view_layer, OB_EMPTY, NULL);
empty->empty_drawtype = OB_EMPTY_SPHERE;
return empty;
@@ -586,7 +588,7 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo& skin)
ob_arm = skin.set_armature(shared);
}
else {
- ob_arm = skin.create_armature(scene, view_layer); //once for every armature
+ ob_arm = skin.create_armature(m_bmain, scene, view_layer); //once for every armature
}
// enter armature edit mode