diff options
author | Gaia Clary <gaia.clary@machinimatrix.org> | 2016-05-28 19:41:54 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2016-05-28 20:22:06 +0300 |
commit | 8e2611102090939f90fd5414e3717866f240020b (patch) | |
tree | 05105cc4079172df91573490739b1475d8783223 /source/blender/collada/ArmatureImporter.h | |
parent | 001ba5bdf5975906f294cc7bde258409be7444b0 (diff) |
Collada: Adding support for bone roll and bone layers
Differential Revision: https://developer.blender.org/D2034
Diffstat (limited to 'source/blender/collada/ArmatureImporter.h')
-rw-r--r-- | source/blender/collada/ArmatureImporter.h | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h index 4cef3d4fb38..fba8c5bd5d6 100644 --- a/source/blender/collada/ArmatureImporter.h +++ b/source/blender/collada/ArmatureImporter.h @@ -59,37 +59,6 @@ extern "C" { #define UNLIMITED_CHAIN_MAX INT_MAX #define MINIMUM_BONE_LENGTH 0.000001f -class BoneExtended { - -private: - char name[MAXBONENAME]; - int chain_length; - bool is_leaf; - float tail[3]; - bool use_connect; - bool has_tail; - -public: - - BoneExtended(EditBone *aBone); - - void set_name(char *aName); - char *get_name(); - - void set_chain_length(const int aLength); - int get_chain_length(); - - void set_leaf_bone(bool state); - bool is_leaf_bone(); - - void set_tail(float *vec); - float *get_tail(); - bool has_custom_tail(); - - void set_use_connect(int use_connect); - int get_use_connect(); -}; - class ArmatureImporter : private TransformReader { private: |