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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-12 13:53:27 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-12 13:53:27 +0300
commitbe57cf9b2a0e1be577211839487cacd288886c1a (patch)
treee5a9e80db484a2b1c71fc0acfc31a4591fff427e /source/blender/collada/ArmatureImporter.h
parent5508b572ea9bb2d3b758cae6898035005e8ebb2a (diff)
Cleanup: remove moar G.main from BKE area.
Diffstat (limited to 'source/blender/collada/ArmatureImporter.h')
-rw-r--r--source/blender/collada/ArmatureImporter.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
index 87a7ae73a24..b637ec89f8b 100644
--- a/source/blender/collada/ArmatureImporter.h
+++ b/source/blender/collada/ArmatureImporter.h
@@ -145,7 +145,7 @@ public:
// here we add bones to armatures, having armatures previously created in write_controller
void make_armatures(bContext *C, std::vector<Object *> &objects_to_scale);
- void make_shape_keys();
+ void make_shape_keys(bContext *C);
#if 0
// link with meshes, create vertex groups, assign weights