diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:35 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:45 +0300 |
commit | eb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch) | |
tree | 485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/collada/ArmatureImporter.h | |
parent | ff60dd8b18ed00902e5bdfd36882072db7af8735 (diff) |
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.
This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.
No functional changes.
Diffstat (limited to 'source/blender/collada/ArmatureImporter.h')
-rw-r--r-- | source/blender/collada/ArmatureImporter.h | 187 |
1 files changed, 0 insertions, 187 deletions
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h deleted file mode 100644 index da92c04e5dc..00000000000 --- a/source/blender/collada/ArmatureImporter.h +++ /dev/null @@ -1,187 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup collada - */ - -#ifndef __ARMATUREIMPORTER_H__ -#define __ARMATUREIMPORTER_H__ - -#include "COLLADAFWNode.h" -#include "COLLADAFWUniqueId.h" -#include "COLLADAFWMorphController.h" - -extern "C" { -#include "BKE_context.h" -#include "BKE_key.h" - -#include "DNA_armature_types.h" -#include "DNA_object_types.h" -#include "DNA_scene_types.h" -#include "DNA_key_types.h" - -#include "ED_armature.h" -} - -#include "AnimationImporter.h" -#include "MeshImporter.h" -#include "SkinInfo.h" -#include "TransformReader.h" -#include "ExtraTags.h" - -#include <map> -#include <vector> - -#include "collada_internal.h" -#include "collada_utils.h" -#include "ImportSettings.h" - -#define UNLIMITED_CHAIN_MAX INT_MAX -#define MINIMUM_BONE_LENGTH 0.000001f - -class ArmatureImporter : private TransformReader { - private: - Main *m_bmain; - Scene *scene; - ViewLayer *view_layer; - UnitConverter *unit_converter; - const ImportSettings *import_settings; - - // std::map<int, JointData> joint_index_to_joint_info_map; - // std::map<COLLADAFW::UniqueId, int> joint_id_to_joint_index_map; - BoneExtensionManager bone_extension_manager; - // int bone_direction_row; // XXX not used - float leaf_bone_length; - int totbone; - // XXX not used - // float min_angle; // minimum angle between bone head-tail and a row of bone matrix - -#if 0 - struct ArmatureJoints { - Object *ob_arm; - std::vector<COLLADAFW::Node *> root_joints; - }; - std::vector<ArmatureJoints> armature_joints; -#endif - - Object *empty; // empty for leaf bones - - std::map<COLLADAFW::UniqueId, COLLADAFW::UniqueId> geom_uid_by_controller_uid; - std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> joint_by_uid; // contains all joints - std::vector<COLLADAFW::Node *> root_joints; - std::vector<COLLADAFW::Node *> finished_joints; - std::vector<COLLADAFW::MorphController *> morph_controllers; - std::map<COLLADAFW::UniqueId, Object *> joint_parent_map; - std::map<COLLADAFW::UniqueId, Object *> unskinned_armature_map; - - MeshImporterBase *mesh_importer; - - // This is used to store data passed in write_controller_data. - // Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members - // so that arrays don't get freed until we free them explicitly. - - std::map<COLLADAFW::UniqueId, SkinInfo> skin_by_data_uid; // data UID = skin controller data UID -#if 0 - JointData *get_joint_data(COLLADAFW::Node *node); -#endif - - int create_bone(SkinInfo *skin, - COLLADAFW::Node *node, - EditBone *parent, - int totchild, - float parent_mat[4][4], - bArmature *arm, - std::vector<std::string> &layer_labels); - - BoneExtended &add_bone_extended(EditBone *bone, - COLLADAFW::Node *node, - int sibcount, - std::vector<std::string> &layer_labels, - BoneExtensionMap &extended_bones); - - void fix_leaf_bone_hierarchy(bArmature *armature, Bone *bone, bool fix_orientation); - void fix_leaf_bone(bArmature *armature, EditBone *ebone, BoneExtended *be, bool fix_orientation); - void fix_parent_connect(bArmature *armature, Bone *bone); - void connect_bone_chains(bArmature *armature, Bone *bone, const int max_chain_length); - - void set_pose(Object *ob_arm, - COLLADAFW::Node *root_node, - const char *parentname, - float parent_mat[4][4]); - - void set_bone_transformation_type(const COLLADAFW::Node *node, Object *ob_arm); - bool node_is_decomposed(const COLLADAFW::Node *node); -#if 0 - void set_leaf_bone_shapes(Object *ob_arm); - void set_euler_rotmode(); -#endif - - Object *get_empty_for_leaves(); - -#if 0 - Object *find_armature(COLLADAFW::Node *node); - - ArmatureJoints &get_armature_joints(Object *ob_arm); -#endif - - Object *create_armature_bones(Main *bmain, SkinInfo &skin); - void create_armature_bones(Main *bmain, std::vector<Object *> &arm_objs); - - /** TagsMap typedef for uid_tags_map. */ - typedef std::map<std::string, ExtraTags *> TagsMap; - TagsMap uid_tags_map; - - public: - ArmatureImporter(UnitConverter *conv, - MeshImporterBase *mesh, - Main *bmain, - Scene *sce, - ViewLayer *view_layer, - const ImportSettings *import_settings); - ~ArmatureImporter(); - - void add_root_joint(COLLADAFW::Node *node, Object *parent); - - // here we add bones to armatures, having armatures previously created in write_controller - void make_armatures(bContext *C, std::vector<Object *> &objects_to_scale); - - void make_shape_keys(bContext *C); - -#if 0 - // link with meshes, create vertex groups, assign weights - void link_armature(Object *ob_arm, - const COLLADAFW::UniqueId &geom_id, - const COLLADAFW::UniqueId &controller_data_id); -#endif - - bool write_skin_controller_data(const COLLADAFW::SkinControllerData *data); - - bool write_controller(const COLLADAFW::Controller *controller); - - COLLADAFW::UniqueId *get_geometry_uid(const COLLADAFW::UniqueId &controller_uid); - - Object *get_armature_for_joint(COLLADAFW::Node *node); - - void get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count); - - // gives a world-space mat - bool get_joint_bind_mat(float m[4][4], COLLADAFW::Node *joint); - - void set_tags_map(TagsMap &tags_map); -}; - -#endif |