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authorSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:35 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:45 +0300
commiteb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch)
tree485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/collada/ArmatureImporter.h
parentff60dd8b18ed00902e5bdfd36882072db7af8735 (diff)
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
Diffstat (limited to 'source/blender/collada/ArmatureImporter.h')
-rw-r--r--source/blender/collada/ArmatureImporter.h187
1 files changed, 0 insertions, 187 deletions
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
deleted file mode 100644
index da92c04e5dc..00000000000
--- a/source/blender/collada/ArmatureImporter.h
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __ARMATUREIMPORTER_H__
-#define __ARMATUREIMPORTER_H__
-
-#include "COLLADAFWNode.h"
-#include "COLLADAFWUniqueId.h"
-#include "COLLADAFWMorphController.h"
-
-extern "C" {
-#include "BKE_context.h"
-#include "BKE_key.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_key_types.h"
-
-#include "ED_armature.h"
-}
-
-#include "AnimationImporter.h"
-#include "MeshImporter.h"
-#include "SkinInfo.h"
-#include "TransformReader.h"
-#include "ExtraTags.h"
-
-#include <map>
-#include <vector>
-
-#include "collada_internal.h"
-#include "collada_utils.h"
-#include "ImportSettings.h"
-
-#define UNLIMITED_CHAIN_MAX INT_MAX
-#define MINIMUM_BONE_LENGTH 0.000001f
-
-class ArmatureImporter : private TransformReader {
- private:
- Main *m_bmain;
- Scene *scene;
- ViewLayer *view_layer;
- UnitConverter *unit_converter;
- const ImportSettings *import_settings;
-
- // std::map<int, JointData> joint_index_to_joint_info_map;
- // std::map<COLLADAFW::UniqueId, int> joint_id_to_joint_index_map;
- BoneExtensionManager bone_extension_manager;
- // int bone_direction_row; // XXX not used
- float leaf_bone_length;
- int totbone;
- // XXX not used
- // float min_angle; // minimum angle between bone head-tail and a row of bone matrix
-
-#if 0
- struct ArmatureJoints {
- Object *ob_arm;
- std::vector<COLLADAFW::Node *> root_joints;
- };
- std::vector<ArmatureJoints> armature_joints;
-#endif
-
- Object *empty; // empty for leaf bones
-
- std::map<COLLADAFW::UniqueId, COLLADAFW::UniqueId> geom_uid_by_controller_uid;
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> joint_by_uid; // contains all joints
- std::vector<COLLADAFW::Node *> root_joints;
- std::vector<COLLADAFW::Node *> finished_joints;
- std::vector<COLLADAFW::MorphController *> morph_controllers;
- std::map<COLLADAFW::UniqueId, Object *> joint_parent_map;
- std::map<COLLADAFW::UniqueId, Object *> unskinned_armature_map;
-
- MeshImporterBase *mesh_importer;
-
- // This is used to store data passed in write_controller_data.
- // Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
- // so that arrays don't get freed until we free them explicitly.
-
- std::map<COLLADAFW::UniqueId, SkinInfo> skin_by_data_uid; // data UID = skin controller data UID
-#if 0
- JointData *get_joint_data(COLLADAFW::Node *node);
-#endif
-
- int create_bone(SkinInfo *skin,
- COLLADAFW::Node *node,
- EditBone *parent,
- int totchild,
- float parent_mat[4][4],
- bArmature *arm,
- std::vector<std::string> &layer_labels);
-
- BoneExtended &add_bone_extended(EditBone *bone,
- COLLADAFW::Node *node,
- int sibcount,
- std::vector<std::string> &layer_labels,
- BoneExtensionMap &extended_bones);
-
- void fix_leaf_bone_hierarchy(bArmature *armature, Bone *bone, bool fix_orientation);
- void fix_leaf_bone(bArmature *armature, EditBone *ebone, BoneExtended *be, bool fix_orientation);
- void fix_parent_connect(bArmature *armature, Bone *bone);
- void connect_bone_chains(bArmature *armature, Bone *bone, const int max_chain_length);
-
- void set_pose(Object *ob_arm,
- COLLADAFW::Node *root_node,
- const char *parentname,
- float parent_mat[4][4]);
-
- void set_bone_transformation_type(const COLLADAFW::Node *node, Object *ob_arm);
- bool node_is_decomposed(const COLLADAFW::Node *node);
-#if 0
- void set_leaf_bone_shapes(Object *ob_arm);
- void set_euler_rotmode();
-#endif
-
- Object *get_empty_for_leaves();
-
-#if 0
- Object *find_armature(COLLADAFW::Node *node);
-
- ArmatureJoints &get_armature_joints(Object *ob_arm);
-#endif
-
- Object *create_armature_bones(Main *bmain, SkinInfo &skin);
- void create_armature_bones(Main *bmain, std::vector<Object *> &arm_objs);
-
- /** TagsMap typedef for uid_tags_map. */
- typedef std::map<std::string, ExtraTags *> TagsMap;
- TagsMap uid_tags_map;
-
- public:
- ArmatureImporter(UnitConverter *conv,
- MeshImporterBase *mesh,
- Main *bmain,
- Scene *sce,
- ViewLayer *view_layer,
- const ImportSettings *import_settings);
- ~ArmatureImporter();
-
- void add_root_joint(COLLADAFW::Node *node, Object *parent);
-
- // here we add bones to armatures, having armatures previously created in write_controller
- void make_armatures(bContext *C, std::vector<Object *> &objects_to_scale);
-
- void make_shape_keys(bContext *C);
-
-#if 0
- // link with meshes, create vertex groups, assign weights
- void link_armature(Object *ob_arm,
- const COLLADAFW::UniqueId &geom_id,
- const COLLADAFW::UniqueId &controller_data_id);
-#endif
-
- bool write_skin_controller_data(const COLLADAFW::SkinControllerData *data);
-
- bool write_controller(const COLLADAFW::Controller *controller);
-
- COLLADAFW::UniqueId *get_geometry_uid(const COLLADAFW::UniqueId &controller_uid);
-
- Object *get_armature_for_joint(COLLADAFW::Node *node);
-
- void get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count);
-
- // gives a world-space mat
- bool get_joint_bind_mat(float m[4][4], COLLADAFW::Node *joint);
-
- void set_tags_map(TagsMap &tags_map);
-};
-
-#endif