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authorJoshua Leung <aligorith@gmail.com>2011-06-26 18:50:19 +0400
committerJoshua Leung <aligorith@gmail.com>2011-06-26 18:50:19 +0400
commit10d775df3d31ce7622ebb74ed7276cff5f1ffe90 (patch)
tree6c3601d01071009d5593eaf67b279fbcc658cd84 /source/blender/collada/ArmatureImporter.h
parent5663d85e563f3d6cba8c08982b7899bb2569411f (diff)
AnimChannels Filtering Refactor - Part 4
This commit is aimed at cleaning up the filtering code by changing the filtering idiom/pattern used. While the old code used a "check then do" approach, the new code does a "grab then assimilate". The main benefits are that: * the code duplication that used to exist has now been removed, making it easier to add new channel types for data * a recursive "peeking" ability now means that the old problems with data existing deep in the tree (i.e. figuring out whether a channel should be shown based on whether it will have any descendents) should now work much better than before. In the process, I've found and fixed a few previously unnoticed bugs with how some channels were constructed, so hopefully things work a bit better now. TODO's: * Action-Group filtering stuff hasn't been refactored yet. This was causing some grief in the past, so I still need to check this carefully. * Material Nodes support (missing in trunk) should be easy to slot in now :)
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