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authorGaia Clary <gaia.clary@machinimatrix.org>2013-07-14 21:21:12 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2013-07-14 21:21:12 +0400
commite353593b30092563a2f140a7709bb425cd69fddf (patch)
tree2137bdea7357a04eebcb593ca14689bc72da01b8 /source/blender/collada/ArmatureImporter.h
parent4507dd9a7e0b1980ac7fb2e0a26a460fd62671e6 (diff)
fix: #36060 Collada Import: animated armature+mesh problem
Diffstat (limited to 'source/blender/collada/ArmatureImporter.h')
-rw-r--r--source/blender/collada/ArmatureImporter.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
index bd17a925f3a..beeac85cc4d 100644
--- a/source/blender/collada/ArmatureImporter.h
+++ b/source/blender/collada/ArmatureImporter.h
@@ -140,11 +140,7 @@ public:
ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, Scene *sce);
~ArmatureImporter();
- void add_joint(COLLADAFW::Node *node, bool root, Object *parent);
-
-#if 0
- void add_root_joint(COLLADAFW::Node *node);
-#endif
+ void add_root_joint(COLLADAFW::Node *node, Object *parent);
// here we add bones to armatures, having armatures previously created in write_controller
void make_armatures(bContext *C);