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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2019-06-02 20:06:14 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2019-06-03 00:00:57 +0300 |
commit | b7bd8d813fd92d25eceedc7b1f23894c12bba6f9 (patch) | |
tree | cb5e745611740dcf04fa707a74f2534c54feb8cb /source/blender/collada/ArmatureImporter.h | |
parent | 0731b88ddbbef2ca53c45b93e58c39d4ec1ce1b3 (diff) |
feature collada: Allow export/import of skeletal animations as curves
Diffstat (limited to 'source/blender/collada/ArmatureImporter.h')
-rw-r--r-- | source/blender/collada/ArmatureImporter.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h index 19f053c61fb..da92c04e5dc 100644 --- a/source/blender/collada/ArmatureImporter.h +++ b/source/blender/collada/ArmatureImporter.h @@ -123,6 +123,8 @@ class ArmatureImporter : private TransformReader { const char *parentname, float parent_mat[4][4]); + void set_bone_transformation_type(const COLLADAFW::Node *node, Object *ob_arm); + bool node_is_decomposed(const COLLADAFW::Node *node); #if 0 void set_leaf_bone_shapes(Object *ob_arm); void set_euler_rotmode(); |