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authorGaia Clary <gaia.clary@machinimatrix.org>2016-05-28 19:41:54 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2016-05-28 20:22:06 +0300
commit8e2611102090939f90fd5414e3717866f240020b (patch)
tree05105cc4079172df91573490739b1475d8783223 /source/blender/collada/ArmatureImporter.h
parent001ba5bdf5975906f294cc7bde258409be7444b0 (diff)
Collada: Adding support for bone roll and bone layers
Differential Revision: https://developer.blender.org/D2034
Diffstat (limited to 'source/blender/collada/ArmatureImporter.h')
-rw-r--r--source/blender/collada/ArmatureImporter.h31
1 files changed, 0 insertions, 31 deletions
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
index 4cef3d4fb38..fba8c5bd5d6 100644
--- a/source/blender/collada/ArmatureImporter.h
+++ b/source/blender/collada/ArmatureImporter.h
@@ -59,37 +59,6 @@ extern "C" {
#define UNLIMITED_CHAIN_MAX INT_MAX
#define MINIMUM_BONE_LENGTH 0.000001f
-class BoneExtended {
-
-private:
- char name[MAXBONENAME];
- int chain_length;
- bool is_leaf;
- float tail[3];
- bool use_connect;
- bool has_tail;
-
-public:
-
- BoneExtended(EditBone *aBone);
-
- void set_name(char *aName);
- char *get_name();
-
- void set_chain_length(const int aLength);
- int get_chain_length();
-
- void set_leaf_bone(bool state);
- bool is_leaf_bone();
-
- void set_tail(float *vec);
- float *get_tail();
- bool has_custom_tail();
-
- void set_use_connect(int use_connect);
- int get_use_connect();
-};
-
class ArmatureImporter : private TransformReader
{
private: