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authorGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:17:17 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:29:20 +0300
commit6be9d19951ed460829d379aa90953b14a9f281f2 (patch)
tree45fe275c232ff0b4fb0e4e7205d53c8fdd6f8e9a /source/blender/collada/BCAnimationSampler.cpp
parente9cf9e0a397f9589e00d980f0c0489641e7ed57e (diff)
Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI) The new feature allows to specify the target rest coordinate system upon export. This allows for example to export a character that is in Blender orientation (Y forward) to match the Secondlife orientation where (-X forward) - Refactor:Added new utility methods to collada_utils Made BCMatrix class more powerfull moved Blender related structures into new BlenderContext class added class wrapper to encapsulate ExportSettings structure Added blender context getters to ExportSettings added access methods to BlenderContext into ExportSettings class Moved class BCMatrix into BlenderContext moved utility functions from collada_util into BlenderContext replace own function for parenting by a call to ED_object_parent_set() - Cleanup: removed obsolete parameters from methods renamed parameters for better understanding cleanup whitespace and indentation removed obsolete comments
Diffstat (limited to 'source/blender/collada/BCAnimationSampler.cpp')
-rw-r--r--source/blender/collada/BCAnimationSampler.cpp22
1 files changed, 15 insertions, 7 deletions
diff --git a/source/blender/collada/BCAnimationSampler.cpp b/source/blender/collada/BCAnimationSampler.cpp
index ee574e2968b..7b0c6c41a01 100644
--- a/source/blender/collada/BCAnimationSampler.cpp
+++ b/source/blender/collada/BCAnimationSampler.cpp
@@ -44,8 +44,8 @@ extern "C" {
static std::string EMPTY_STRING;
static BCAnimationCurveMap BCEmptyAnimationCurves;
-BCAnimationSampler::BCAnimationSampler(BlenderContext &blender_context, BCObjectSet &object_set)
- : blender_context(blender_context)
+BCAnimationSampler::BCAnimationSampler(BCExportSettings &export_settings, BCObjectSet &object_set)
+ : export_settings(export_settings)
{
BCObjectSet::iterator it;
for (it = object_set.begin(); it != object_set.end(); ++it) {
@@ -65,6 +65,7 @@ BCAnimationSampler::~BCAnimationSampler()
void BCAnimationSampler::add_object(Object *ob)
{
+ BlenderContext blender_context = export_settings.get_blender_context();
BCAnimation *animation = new BCAnimation(blender_context.get_context(), ob);
objects[ob] = animation;
@@ -156,6 +157,10 @@ void BCAnimationSampler::update_animation_curves(BCAnimation &animation,
BCSample &BCAnimationSampler::sample_object(Object *ob, int frame_index, bool for_opensim)
{
BCSample &ob_sample = sample_data.add(ob, frame_index);
+ //if (export_settings.get_apply_global_orientation()) {
+ // const BCMatrix &global_transform = export_settings.get_global_transform();
+ // ob_sample.get_matrix(global_transform);
+ //}
if (ob->type == OB_ARMATURE) {
bPoseChannel *pchan;
@@ -163,6 +168,7 @@ BCSample &BCAnimationSampler::sample_object(Object *ob, int frame_index, bool fo
Bone *bone = pchan->bone;
Matrix bmat;
if (bc_bone_matrix_local_get(ob, bone, bmat, for_opensim)) {
+
ob_sample.add_bone_matrix(bone, bmat);
}
}
@@ -170,12 +176,14 @@ BCSample &BCAnimationSampler::sample_object(Object *ob, int frame_index, bool fo
return ob_sample;
}
-void BCAnimationSampler::sample_scene(int sampling_rate,
- int keyframe_at_end,
- bool for_opensim,
- bool keep_keyframes,
- BC_export_animation_type export_animation_type)
+void BCAnimationSampler::sample_scene(BCExportSettings &export_settings, bool keyframe_at_end)
{
+ BlenderContext blender_context = export_settings.get_blender_context();
+ int sampling_rate = export_settings.get_sampling_rate();
+ bool for_opensim = export_settings.get_open_sim();
+ bool keep_keyframes = export_settings.get_keep_keyframes();
+ BC_export_animation_type export_animation_type = export_settings.get_export_animation_type();
+
Scene *scene = blender_context.get_scene();
BCFrameSet scene_sample_frames;
get_sample_frames(scene_sample_frames, sampling_rate, keyframe_at_end, scene);