diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:35 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:45 +0300 |
commit | eb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch) | |
tree | 485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/collada/BCSampleData.h | |
parent | ff60dd8b18ed00902e5bdfd36882072db7af8735 (diff) |
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.
This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.
No functional changes.
Diffstat (limited to 'source/blender/collada/BCSampleData.h')
-rw-r--r-- | source/blender/collada/BCSampleData.h | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/source/blender/collada/BCSampleData.h b/source/blender/collada/BCSampleData.h deleted file mode 100644 index 07ecb544c71..00000000000 --- a/source/blender/collada/BCSampleData.h +++ /dev/null @@ -1,66 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2008 Blender Foundation. - * All rights reserved. - */ - -#ifndef __BCSAMPLEDATA_H__ -#define __BCSAMPLEDATA_H__ - -#include <string> -#include <map> -#include <algorithm> - -#include "ExportSettings.h" -#include "BCSampleData.h" -#include "BCMath.h" - -extern "C" { -#include "BKE_object.h" -#include "BLI_math_rotation.h" -#include "DNA_object_types.h" -#include "DNA_armature_types.h" -#include "DNA_material_types.h" -#include "DNA_light_types.h" -#include "DNA_camera_types.h" -} - -typedef std::map<Bone *, BCMatrix *> BCBoneMatrixMap; - -class BCSample { - private: - BCMatrix obmat; - BCBoneMatrixMap bonemats; /* For Armature animation */ - - public: - BCSample(Object *ob) : obmat(ob) - { - } - - ~BCSample(); - - void add_bone_matrix(Bone *bone, Matrix &mat); - - const bool get_value(std::string channel_target, const int array_index, float *val) const; - const BCMatrix &get_matrix() const; - const BCMatrix *get_matrix(Bone *bone) const; // returns NULL if bone is not animated -}; - -typedef std::map<Object *, BCSample *> BCSampleMap; -typedef std::map<int, const BCSample *> BCFrameSampleMap; -typedef std::map<int, const BCMatrix *> BCMatrixSampleMap; - -#endif /* __BCSAMPLEDATA_H__ */ |