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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-11-24 16:24:36 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-11-24 16:30:19 +0300 |
commit | 0c8b0771f26120d557c80df1a30905c8228fd702 (patch) | |
tree | a0d52c27b7a4b19d9b140942ffeb58f79dceded3 /source/blender/collada/ControllerExporter.cpp | |
parent | 31e3b7790affbde212bb2ccc6d5195a684010928 (diff) |
refactor: Collada reorganize class constructors
- Class constructors without body (only attribute initialisations)
can safely be kept in the class header files
- Constructor variables should be initialized in the order of their
definition in the header files
This change is also aimed to remove a couple of
build warnings from the linux builds.
Diffstat (limited to 'source/blender/collada/ControllerExporter.cpp')
-rw-r--r-- | source/blender/collada/ControllerExporter.cpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp index 0aed3440620..7685a2b09a0 100644 --- a/source/blender/collada/ControllerExporter.cpp +++ b/source/blender/collada/ControllerExporter.cpp @@ -55,13 +55,6 @@ extern "C" { #include "collada_utils.h" -// XXX exporter writes wrong data for shared armatures. A separate -// controller should be written for each armature-mesh binding how do -// we make controller ids then? -ControllerExporter::ControllerExporter(BlenderContext &blender_context, COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : - blender_context(blender_context), - COLLADASW::LibraryControllers(sw), export_settings(export_settings) { -} bool ControllerExporter::is_skinned_mesh(Object *ob) { @@ -428,8 +421,7 @@ void ControllerExporter::add_joints_element(ListBase *defbase, void ControllerExporter::add_bind_shape_mat(Object *ob) { double bind_mat[4][4]; - - converter.mat4_to_dae_double(bind_mat, ob->obmat); + UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat); addBindShapeTransform(bind_mat); } @@ -539,7 +531,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBas mul_m4_m4m4(world, ob_arm->obmat, bind_mat); invert_m4_m4(mat, world); - converter.mat4_to_dae(inv_bind_mat, mat); + UnitConverter::mat4_to_dae(inv_bind_mat, mat); if (this->export_settings->limit_precision) bc_sanitize_mat(inv_bind_mat, 6); source.appendValues(inv_bind_mat); |