diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/collada/ControllerExporter.cpp | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/collada/ControllerExporter.cpp')
-rw-r--r-- | source/blender/collada/ControllerExporter.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp index f32cb624f78..f6dbc965b42 100644 --- a/source/blender/collada/ControllerExporter.cpp +++ b/source/blender/collada/ControllerExporter.cpp @@ -104,9 +104,9 @@ bool ControllerExporter::add_instance_controller(Object *ob) return true; } -void ControllerExporter::export_controllers(const struct EvaluationContext *eval_ctx, Scene *sce) +void ControllerExporter::export_controllers(struct Depsgraph *depsgraph, Scene *sce) { - this->eval_ctx = eval_ctx; + this->depsgraph = depsgraph; scene = sce; openLibrary(); @@ -198,7 +198,7 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm) bool use_instantiation = this->export_settings->use_object_instantiation; Mesh *me; - me = bc_get_mesh_copy(eval_ctx, scene, + me = bc_get_mesh_copy(depsgraph, scene, ob, this->export_settings->export_mesh_type, this->export_settings->apply_modifiers, @@ -300,7 +300,7 @@ void ControllerExporter::export_morph_controller(Object *ob, Key *key) bool use_instantiation = this->export_settings->use_object_instantiation; Mesh *me; - me = bc_get_mesh_copy(eval_ctx, scene, + me = bc_get_mesh_copy(depsgraph, scene, ob, this->export_settings->export_mesh_type, this->export_settings->apply_modifiers, @@ -495,7 +495,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBas // put armature in rest position if (!(arm->flag & ARM_RESTPOS)) { arm->flag |= ARM_RESTPOS; - BKE_pose_where_is(eval_ctx, scene, ob_arm); + BKE_pose_where_is(depsgraph, scene, ob_arm); } for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) { @@ -543,7 +543,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBas // back from rest positon if (!(flag & ARM_RESTPOS)) { arm->flag = flag; - BKE_pose_where_is(eval_ctx, scene, ob_arm); + BKE_pose_where_is(depsgraph, scene, ob_arm); } source.finish(); |