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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-11-27 01:05:55 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-11-27 01:14:45 +0300 |
commit | 65874d3f33c5bbc2d91b3239ca549a635a12ba29 (patch) | |
tree | 278f03954250fcf94c2a38114cbd9135181b89dc /source/blender/collada/ControllerExporter.cpp | |
parent | f753fd17799cc92410b6115ea5ad9f3c2151072f (diff) |
fix: Collada: The limit precision option does nothing
Diffstat (limited to 'source/blender/collada/ControllerExporter.cpp')
-rw-r--r-- | source/blender/collada/ControllerExporter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp index 7685a2b09a0..f944855dab2 100644 --- a/source/blender/collada/ControllerExporter.cpp +++ b/source/blender/collada/ControllerExporter.cpp @@ -533,7 +533,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBas invert_m4_m4(mat, world); UnitConverter::mat4_to_dae(inv_bind_mat, mat); if (this->export_settings->limit_precision) - bc_sanitize_mat(inv_bind_mat, 6); + bc_sanitize_mat(inv_bind_mat, LIMITTED_PRECISION); source.appendValues(inv_bind_mat); } } |