Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/collada/ControllerExporter.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/collada/ControllerExporter.cpp')
-rw-r--r--source/blender/collada/ControllerExporter.cpp806
1 files changed, 414 insertions, 392 deletions
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index 643280cb0cd..dc9a701192f 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -48,574 +48,596 @@ extern "C" {
#include "collada_utils.h"
-
bool ControllerExporter::is_skinned_mesh(Object *ob)
{
- return bc_get_assigned_armature(ob) != NULL;
+ return bc_get_assigned_armature(ob) != NULL;
}
-void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone)
+void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins,
+ Object *ob_arm,
+ Bone *bone)
{
- if (bc_is_root_bone(bone, this->export_settings->deform_bones_only)) {
- std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name);
- ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, node_id));
- }
- else {
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- write_bone_URLs(ins, ob_arm, child);
- }
- }
+ if (bc_is_root_bone(bone, this->export_settings->deform_bones_only)) {
+ std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name);
+ ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, node_id));
+ }
+ else {
+ for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
+ write_bone_URLs(ins, ob_arm, child);
+ }
+ }
}
bool ControllerExporter::add_instance_controller(Object *ob)
{
- Object *ob_arm = bc_get_assigned_armature(ob);
- bArmature *arm = (bArmature *)ob_arm->data;
+ Object *ob_arm = bc_get_assigned_armature(ob);
+ bArmature *arm = (bArmature *)ob_arm->data;
- const std::string& controller_id = get_controller_id(ob_arm, ob);
+ const std::string &controller_id = get_controller_id(ob_arm, ob);
- COLLADASW::InstanceController ins(mSW);
- ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
+ COLLADASW::InstanceController ins(mSW);
+ ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
- Mesh *me = (Mesh *)ob->data;
- if (!me->dvert) return false;
+ Mesh *me = (Mesh *)ob->data;
+ if (!me->dvert)
+ return false;
- // write root bone URLs
- Bone *bone;
- for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
- write_bone_URLs(ins, ob_arm, bone);
- }
+ // write root bone URLs
+ Bone *bone;
+ for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
+ write_bone_URLs(ins, ob_arm, bone);
+ }
- InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
+ InstanceWriter::add_material_bindings(
+ ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
- ins.add();
- return true;
+ ins.add();
+ return true;
}
void ControllerExporter::export_controllers()
{
- Scene *sce = blender_context.get_scene();
- openLibrary();
+ Scene *sce = blender_context.get_scene();
+ openLibrary();
- GeometryFunctor gf;
- gf.forEachMeshObjectInExportSet<ControllerExporter>(sce, *this, this->export_settings->export_set);
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInExportSet<ControllerExporter>(
+ sce, *this, this->export_settings->export_set);
- closeLibrary();
+ closeLibrary();
}
void ControllerExporter::operator()(Object *ob)
{
- Object *ob_arm = bc_get_assigned_armature(ob);
- Key *key = BKE_key_from_object(ob);
-
- if (ob_arm) {
- export_skin_controller(ob, ob_arm);
- }
- if (key && this->export_settings->include_shapekeys) {
- export_morph_controller(ob, key);
- }
+ Object *ob_arm = bc_get_assigned_armature(ob);
+ Key *key = BKE_key_from_object(ob);
+
+ if (ob_arm) {
+ export_skin_controller(ob, ob_arm);
+ }
+ if (key && this->export_settings->include_shapekeys) {
+ export_morph_controller(ob, key);
+ }
}
#if 0
bool ArmatureExporter::already_written(Object *ob_arm)
{
- return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
+ return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
}
void ArmatureExporter::wrote(Object *ob_arm)
{
- written_armatures.push_back(ob_arm);
+ written_armatures.push_back(ob_arm);
}
void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
{
- objects.clear();
+ objects.clear();
- Base *base = (Base *) sce->base.first;
- while (base) {
- Object *ob = base->object;
+ Base *base = (Base *) sce->base.first;
+ while (base) {
+ Object *ob = base->object;
- if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
- objects.push_back(ob);
- }
+ if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
+ objects.push_back(ob);
+ }
- base = base->next;
- }
+ base = base->next;
+ }
}
#endif
std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob)
{
- return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
+ return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) +
+ SKIN_CONTROLLER_ID_SUFFIX;
}
std::string ControllerExporter::get_controller_id(Key *key, Object *ob)
{
- return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX;
+ return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX;
}
// ob should be of type OB_MESH
// both args are required
void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
{
- // joint names
- // joint inverse bind matrices
- // vertex weights
+ // joint names
+ // joint inverse bind matrices
+ // vertex weights
- // input:
- // joint names: ob -> vertex group names
- // vertex group weights: me->dvert -> groups -> index, weight
+ // input:
+ // joint names: ob -> vertex group names
+ // vertex group weights: me->dvert -> groups -> index, weight
#if 0
- me->dvert :
-
- typedef struct MDeformVert {
- struct MDeformWeight *dw;
- int totweight;
- int flag; // flag only in use for weightpaint now
- } MDeformVert;
-
- typedef struct MDeformWeight {
- int def_nr;
- float weight;
- } MDeformWeight;
+ me->dvert :
+
+ typedef struct MDeformVert {
+ struct MDeformWeight *dw;
+ int totweight;
+ int flag; // flag only in use for weightpaint now
+ } MDeformVert;
+
+ typedef struct MDeformWeight {
+ int def_nr;
+ float weight;
+ } MDeformWeight;
#endif
- bool use_instantiation = this->export_settings->use_object_instantiation;
- Mesh *me;
-
- if (((Mesh *)ob->data)->dvert == NULL) {
- return;
- }
-
- me = bc_get_mesh_copy(
- blender_context,
- ob,
- this->export_settings->export_mesh_type,
- this->export_settings->apply_modifiers,
- this->export_settings->triangulate);
-
- std::string controller_name = id_name(ob_arm);
- std::string controller_id = get_controller_id(ob_arm, ob);
-
- openSkin(controller_id, controller_name,
- COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
-
- add_bind_shape_mat(ob);
-
- std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
- std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
-
- std::list<int> vcounts;
- std::list<int> joints;
- std::list<float> weights;
-
- {
- int i, j;
-
- // def group index -> joint index
- std::vector<int> joint_index_by_def_index;
- bDeformGroup *def;
-
- for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) {
- if (is_bone_defgroup(ob_arm, def))
- joint_index_by_def_index.push_back(j++);
- else
- joint_index_by_def_index.push_back(-1);
- }
-
- int oob_counter = 0;
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *vert = &me->dvert[i];
- std::map<int, float> jw;
-
- // We're normalizing the weights later
- float sumw = 0.0f;
-
- for (j = 0; j < vert->totweight; j++) {
- int idx = vert->dw[j].def_nr;
- if (idx >= joint_index_by_def_index.size()) {
- // XXX: Maybe better find out where and
- // why the Out Of Bound indexes get created ?
- oob_counter += 1;
- }
- else {
- if (idx >= 0) {
- int joint_index = joint_index_by_def_index[idx];
- if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
- jw[joint_index] += vert->dw[j].weight;
- sumw += vert->dw[j].weight;
- }
- }
- }
- }
-
- if (sumw > 0.0f) {
- float invsumw = 1.0f / sumw;
- vcounts.push_back(jw.size());
- for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m) {
- joints.push_back((*m).first);
- weights.push_back(invsumw * (*m).second);
- }
- }
- else {
- vcounts.push_back(0);
+ bool use_instantiation = this->export_settings->use_object_instantiation;
+ Mesh *me;
+
+ if (((Mesh *)ob->data)->dvert == NULL) {
+ return;
+ }
+
+ me = bc_get_mesh_copy(blender_context,
+ ob,
+ this->export_settings->export_mesh_type,
+ this->export_settings->apply_modifiers,
+ this->export_settings->triangulate);
+
+ std::string controller_name = id_name(ob_arm);
+ std::string controller_id = get_controller_id(ob_arm, ob);
+
+ openSkin(controller_id,
+ controller_name,
+ COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
+
+ add_bind_shape_mat(ob);
+
+ std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
+ std::string inv_bind_mat_source_id = add_inv_bind_mats_source(
+ ob_arm, &ob->defbase, controller_id);
+
+ std::list<int> vcounts;
+ std::list<int> joints;
+ std::list<float> weights;
+
+ {
+ int i, j;
+
+ // def group index -> joint index
+ std::vector<int> joint_index_by_def_index;
+ bDeformGroup *def;
+
+ for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) {
+ if (is_bone_defgroup(ob_arm, def))
+ joint_index_by_def_index.push_back(j++);
+ else
+ joint_index_by_def_index.push_back(-1);
+ }
+
+ int oob_counter = 0;
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *vert = &me->dvert[i];
+ std::map<int, float> jw;
+
+ // We're normalizing the weights later
+ float sumw = 0.0f;
+
+ for (j = 0; j < vert->totweight; j++) {
+ int idx = vert->dw[j].def_nr;
+ if (idx >= joint_index_by_def_index.size()) {
+ // XXX: Maybe better find out where and
+ // why the Out Of Bound indexes get created ?
+ oob_counter += 1;
+ }
+ else {
+ if (idx >= 0) {
+ int joint_index = joint_index_by_def_index[idx];
+ if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
+ jw[joint_index] += vert->dw[j].weight;
+ sumw += vert->dw[j].weight;
+ }
+ }
+ }
+ }
+
+ if (sumw > 0.0f) {
+ float invsumw = 1.0f / sumw;
+ vcounts.push_back(jw.size());
+ for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m) {
+ joints.push_back((*m).first);
+ weights.push_back(invsumw * (*m).second);
+ }
+ }
+ else {
+ vcounts.push_back(0);
#if 0
- vcounts.push_back(1);
- joints.push_back(-1);
- weights.push_back(1.0f);
+ vcounts.push_back(1);
+ joints.push_back(-1);
+ weights.push_back(1.0f);
#endif
- }
- }
+ }
+ }
- if (oob_counter > 0) {
- fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %zu.\n",
- oob_counter, joint_index_by_def_index.size());
- }
- }
+ if (oob_counter > 0) {
+ fprintf(stderr,
+ "Ignored %d Vertex weights which use index to non existing VGroup %zu.\n",
+ oob_counter,
+ joint_index_by_def_index.size());
+ }
+ }
- std::string weights_source_id = add_weights_source(me, controller_id, weights);
- add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
- add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
+ std::string weights_source_id = add_weights_source(me, controller_id, weights);
+ add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
+ add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
- BKE_id_free(NULL, me);
+ BKE_id_free(NULL, me);
- closeSkin();
- closeController();
+ closeSkin();
+ closeController();
}
void ControllerExporter::export_morph_controller(Object *ob, Key *key)
{
- bool use_instantiation = this->export_settings->use_object_instantiation;
- Mesh *me;
+ bool use_instantiation = this->export_settings->use_object_instantiation;
+ Mesh *me;
- me = bc_get_mesh_copy(
- blender_context,
- ob,
- this->export_settings->export_mesh_type,
- this->export_settings->apply_modifiers,
- this->export_settings->triangulate);
+ me = bc_get_mesh_copy(blender_context,
+ ob,
+ this->export_settings->export_mesh_type,
+ this->export_settings->apply_modifiers,
+ this->export_settings->triangulate);
- std::string controller_name = id_name(ob) + "-morph";
- std::string controller_id = get_controller_id(key, ob);
+ std::string controller_name = id_name(ob) + "-morph";
+ std::string controller_id = get_controller_id(key, ob);
- openMorph(controller_id, controller_name,
- COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
+ openMorph(
+ controller_id,
+ controller_name,
+ COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
- std::string targets_id = add_morph_targets(key, ob);
- std::string morph_weights_id = add_morph_weights(key, ob);
+ std::string targets_id = add_morph_targets(key, ob);
+ std::string morph_weights_id = add_morph_weights(key, ob);
- COLLADASW::TargetsElement targets(mSW);
+ COLLADASW::TargetsElement targets(mSW);
- COLLADASW::InputList &input = targets.getInputList();
+ COLLADASW::InputList &input = targets.getInputList();
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_TARGET, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
- targets.add();
+ input.push_back(COLLADASW::Input(
+ COLLADASW::InputSemantic::MORPH_TARGET, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
+ input.push_back(
+ COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
+ targets.add();
- BKE_id_free(NULL, me);
+ BKE_id_free(NULL, me);
- //support for animations
- //can also try the base element and param alternative
- add_weight_extras(key);
- closeMorph();
- closeController();
+ //support for animations
+ //can also try the base element and param alternative
+ add_weight_extras(key);
+ closeMorph();
+ closeController();
}
std::string ControllerExporter::add_morph_targets(Key *key, Object *ob)
{
- std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX;
-
- COLLADASW::IdRefSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(key->totkey - 1);
- source.setAccessorStride(1);
+ std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX;
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("IDREF");
+ COLLADASW::IdRefSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(key->totkey - 1);
+ source.setAccessorStride(1);
- source.prepareToAppendValues();
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("IDREF");
- KeyBlock *kb = (KeyBlock *)key->block.first;
- //skip the basis
- kb = kb->next;
- for (; kb; kb = kb->next) {
- std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
- source.appendValues(geom_id);
+ source.prepareToAppendValues();
- }
+ KeyBlock *kb = (KeyBlock *)key->block.first;
+ //skip the basis
+ kb = kb->next;
+ for (; kb; kb = kb->next) {
+ std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
+ source.appendValues(geom_id);
+ }
- source.finish();
+ source.finish();
- return source_id;
+ return source_id;
}
std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
{
- std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX;
+ std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX;
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(key->totkey - 1);
- source.setAccessorStride(1);
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(key->totkey - 1);
+ source.setAccessorStride(1);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("MORPH_WEIGHT");
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("MORPH_WEIGHT");
- source.prepareToAppendValues();
+ source.prepareToAppendValues();
- KeyBlock *kb = (KeyBlock *)key->block.first;
- //skip the basis
- kb = kb->next;
- for (; kb; kb = kb->next) {
- float weight = kb->curval;
- source.appendValues(weight);
- }
- source.finish();
+ KeyBlock *kb = (KeyBlock *)key->block.first;
+ //skip the basis
+ kb = kb->next;
+ for (; kb; kb = kb->next) {
+ float weight = kb->curval;
+ source.appendValues(weight);
+ }
+ source.finish();
- return source_id;
+ return source_id;
}
//Added to implement support for animations.
void ControllerExporter::add_weight_extras(Key *key)
{
- // can also try the base element and param alternative
- COLLADASW::BaseExtraTechnique extra;
-
- KeyBlock *kb = (KeyBlock *)key->block.first;
- //skip the basis
- kb = kb->next;
- for (; kb; kb = kb->next) {
- // XXX why is the weight not used here and set to 0.0?
- // float weight = kb->curval;
- extra.addExtraTechniqueParameter ("KHR", "morph_weights" , 0.000, "MORPH_WEIGHT_TO_TARGET");
- }
+ // can also try the base element and param alternative
+ COLLADASW::BaseExtraTechnique extra;
+
+ KeyBlock *kb = (KeyBlock *)key->block.first;
+ //skip the basis
+ kb = kb->next;
+ for (; kb; kb = kb->next) {
+ // XXX why is the weight not used here and set to 0.0?
+ // float weight = kb->curval;
+ extra.addExtraTechniqueParameter("KHR", "morph_weights", 0.000, "MORPH_WEIGHT_TO_TARGET");
+ }
}
-
-
void ControllerExporter::add_joints_element(ListBase *defbase,
- const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
+ const std::string &joints_source_id,
+ const std::string &inv_bind_mat_source_id)
{
- COLLADASW::JointsElement joints(mSW);
- COLLADASW::InputList &input = joints.getInputList();
-
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
- joints.add();
+ COLLADASW::JointsElement joints(mSW);
+ COLLADASW::InputList &input = joints.getInputList();
+
+ input.push_back(COLLADASW::Input(
+ COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
+ input.push_back(
+ COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
+ joints.add();
}
void ControllerExporter::add_bind_shape_mat(Object *ob)
{
- double bind_mat[4][4];
- float f_obmat[4][4];
- BKE_object_matrix_local_get(ob, f_obmat);
+ double bind_mat[4][4];
+ float f_obmat[4][4];
+ BKE_object_matrix_local_get(ob, f_obmat);
- //UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat);
- UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
- if (this->export_settings->limit_precision)
- bc_sanitize_mat(bind_mat, LIMITTED_PRECISION);
+ //UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat);
+ UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
+ if (this->export_settings->limit_precision)
+ bc_sanitize_mat(bind_mat, LIMITTED_PRECISION);
- addBindShapeTransform(bind_mat);
+ addBindShapeTransform(bind_mat);
}
-std::string ControllerExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+std::string ControllerExporter::add_joints_source(Object *ob_arm,
+ ListBase *defbase,
+ const std::string &controller_id)
{
- std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
+ std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
- int totjoint = 0;
- bDeformGroup *def;
- for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def))
- totjoint++;
- }
+ int totjoint = 0;
+ bDeformGroup *def;
+ for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def))
+ totjoint++;
+ }
- COLLADASW::NameSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totjoint);
- source.setAccessorStride(1);
+ COLLADASW::NameSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totjoint);
+ source.setAccessorStride(1);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("JOINT");
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("JOINT");
- source.prepareToAppendValues();
+ source.prepareToAppendValues();
- for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
- Bone *bone = get_bone_from_defgroup(ob_arm, def);
- if (bone)
- source.appendValues(get_joint_sid(bone));
- }
+ for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
+ Bone *bone = get_bone_from_defgroup(ob_arm, def);
+ if (bone)
+ source.appendValues(get_joint_sid(bone));
+ }
- source.finish();
+ source.finish();
- return source_id;
+ return source_id;
}
-
-std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm,
+ ListBase *defbase,
+ const std::string &controller_id)
{
- std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
+ std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
- int totjoint = 0;
- for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def))
- totjoint++;
- }
+ int totjoint = 0;
+ for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def))
+ totjoint++;
+ }
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totjoint); //BLI_listbase_count(defbase));
- source.setAccessorStride(16);
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totjoint); //BLI_listbase_count(defbase));
+ source.setAccessorStride(16);
- source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("TRANSFORM");
+ source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("TRANSFORM");
- source.prepareToAppendValues();
+ source.prepareToAppendValues();
- bPose *pose = ob_arm->pose;
- bArmature *arm = (bArmature *)ob_arm->data;
+ bPose *pose = ob_arm->pose;
+ bArmature *arm = (bArmature *)ob_arm->data;
- int flag = arm->flag;
+ int flag = arm->flag;
- // put armature in rest position
- if (!(arm->flag & ARM_RESTPOS)) {
- Depsgraph *depsgraph = blender_context.get_depsgraph();
- Scene *scene = blender_context.get_scene();
+ // put armature in rest position
+ if (!(arm->flag & ARM_RESTPOS)) {
+ Depsgraph *depsgraph = blender_context.get_depsgraph();
+ Scene *scene = blender_context.get_scene();
- arm->flag |= ARM_RESTPOS;
- BKE_pose_where_is(depsgraph, scene, ob_arm);
- }
+ arm->flag |= ARM_RESTPOS;
+ BKE_pose_where_is(depsgraph, scene, ob_arm);
+ }
- for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def)) {
- bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
+ for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def)) {
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
- float mat[4][4];
- float world[4][4];
- float inv_bind_mat[4][4];
+ float mat[4][4];
+ float world[4][4];
+ float inv_bind_mat[4][4];
- float bind_mat[4][4]; /* derived from bone->arm_mat */
+ float bind_mat[4][4]; /* derived from bone->arm_mat */
- bool has_bindmat = bc_get_property_matrix(pchan->bone, "bind_mat", bind_mat);
+ bool has_bindmat = bc_get_property_matrix(pchan->bone, "bind_mat", bind_mat);
- if (!has_bindmat) {
+ if (!has_bindmat) {
- /* Have no bind matrix stored, try old style <= Blender 2.78 */
+ /* Have no bind matrix stored, try old style <= Blender 2.78 */
- bc_create_restpose_mat(this->export_settings, pchan->bone, bind_mat, pchan->bone->arm_mat, true);
+ bc_create_restpose_mat(
+ this->export_settings, pchan->bone, bind_mat, pchan->bone->arm_mat, true);
- // SL/OPEN_SIM COMPATIBILITY
- if (export_settings->open_sim) {
+ // SL/OPEN_SIM COMPATIBILITY
+ if (export_settings->open_sim) {
- float loc[3];
- float rot[3] = { 0, 0, 0 };
- float scale[3];
- bc_decompose(bind_mat, loc, NULL, NULL, scale);
+ float loc[3];
+ float rot[3] = {0, 0, 0};
+ float scale[3];
+ bc_decompose(bind_mat, loc, NULL, NULL, scale);
- // Only translations, no rotation vs armature
- loc_eulO_size_to_mat4(bind_mat, loc, rot, scale, 6);
- }
- }
+ // Only translations, no rotation vs armature
+ loc_eulO_size_to_mat4(bind_mat, loc, rot, scale, 6);
+ }
+ }
- // make world-space matrix (bind_mat is armature-space)
- mul_m4_m4m4(world, ob_arm->obmat, bind_mat);
+ // make world-space matrix (bind_mat is armature-space)
+ mul_m4_m4m4(world, ob_arm->obmat, bind_mat);
- invert_m4_m4(mat, world);
- UnitConverter::mat4_to_dae(inv_bind_mat, mat);
- if (this->export_settings->limit_precision)
- bc_sanitize_mat(inv_bind_mat, LIMITTED_PRECISION);
- source.appendValues(inv_bind_mat);
- }
- }
+ invert_m4_m4(mat, world);
+ UnitConverter::mat4_to_dae(inv_bind_mat, mat);
+ if (this->export_settings->limit_precision)
+ bc_sanitize_mat(inv_bind_mat, LIMITTED_PRECISION);
+ source.appendValues(inv_bind_mat);
+ }
+ }
- // back from rest position
- if (!(flag & ARM_RESTPOS)) {
- Depsgraph *depsgraph = blender_context.get_depsgraph();
- Scene *scene = blender_context.get_scene();
- arm->flag = flag;
- BKE_pose_where_is(depsgraph, scene, ob_arm);
- }
+ // back from rest position
+ if (!(flag & ARM_RESTPOS)) {
+ Depsgraph *depsgraph = blender_context.get_depsgraph();
+ Scene *scene = blender_context.get_scene();
+ arm->flag = flag;
+ BKE_pose_where_is(depsgraph, scene, ob_arm);
+ }
- source.finish();
+ source.finish();
- return source_id;
+ return source_id;
}
Bone *ControllerExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup *def)
{
- bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
- return pchan ? pchan->bone : NULL;
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
+ return pchan ? pchan->bone : NULL;
}
bool ControllerExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup *def)
{
- return get_bone_from_defgroup(ob_arm, def) != NULL;
+ return get_bone_from_defgroup(ob_arm, def) != NULL;
}
-std::string ControllerExporter::add_weights_source(Mesh *me, const std::string& controller_id, const std::list<float>& weights)
+std::string ControllerExporter::add_weights_source(Mesh *me,
+ const std::string &controller_id,
+ const std::list<float> &weights)
{
- std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
+ std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(weights.size());
- source.setAccessorStride(1);
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(weights.size());
+ source.setAccessorStride(1);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("WEIGHT");
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("WEIGHT");
- source.prepareToAppendValues();
+ source.prepareToAppendValues();
- for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
- source.appendValues(*i);
- }
+ for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
+ source.appendValues(*i);
+ }
- source.finish();
+ source.finish();
- return source_id;
+ return source_id;
}
-void ControllerExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id,
- const std::list<int>& vcounts,
- const std::list<int>& joints)
+void ControllerExporter::add_vertex_weights_element(const std::string &weights_source_id,
+ const std::string &joints_source_id,
+ const std::list<int> &vcounts,
+ const std::list<int> &joints)
{
- COLLADASW::VertexWeightsElement weightselem(mSW);
- COLLADASW::InputList &input = weightselem.getInputList();
+ COLLADASW::VertexWeightsElement weightselem(mSW);
+ COLLADASW::InputList &input = weightselem.getInputList();
- int offset = 0;
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
+ int offset = 0;
+ input.push_back(COLLADASW::Input(
+ COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id),
+ offset++));
+ input.push_back(
+ COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id),
+ offset++));
- weightselem.setCount(vcounts.size());
+ weightselem.setCount(vcounts.size());
- // write number of deformers per vertex
- COLLADASW::PrimitivesBase::VCountList vcountlist;
+ // write number of deformers per vertex
+ COLLADASW::PrimitivesBase::VCountList vcountlist;
- vcountlist.resize(vcounts.size());
- std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
+ vcountlist.resize(vcounts.size());
+ std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
- weightselem.prepareToAppendVCountValues();
- weightselem.appendVertexCount(vcountlist);
+ weightselem.prepareToAppendVCountValues();
+ weightselem.appendVertexCount(vcountlist);
- weightselem.CloseVCountAndOpenVElement();
+ weightselem.CloseVCountAndOpenVElement();
- // write deformer index - weight index pairs
- int weight_index = 0;
- for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i) {
- weightselem.appendValues(*i, weight_index++);
- }
+ // write deformer index - weight index pairs
+ int weight_index = 0;
+ for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i) {
+ weightselem.appendValues(*i, weight_index++);
+ }
- weightselem.finish();
+ weightselem.finish();
}