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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/collada/ControllerExporter.h
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/collada/ControllerExporter.h')
-rw-r--r--source/blender/collada/ControllerExporter.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/collada/ControllerExporter.h b/source/blender/collada/ControllerExporter.h
index a1d46c5aafb..e13d7c7ebea 100644
--- a/source/blender/collada/ControllerExporter.h
+++ b/source/blender/collada/ControllerExporter.h
@@ -54,7 +54,7 @@
#include "BKE_key.h"
-struct EvaluationContext;
+struct Depsgraph;
class SceneExporter;
class ControllerExporter : public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
@@ -66,12 +66,12 @@ public:
bool add_instance_controller(Object *ob);
- void export_controllers(const struct EvaluationContext *eval_ctx, Scene *sce);
+ void export_controllers(struct Depsgraph *depsgraph, Scene *sce);
void operator()(Object *ob);
private:
- const struct EvaluationContext *eval_ctx;
+ struct Depsgraph *depsgraph;
Scene *scene;
UnitConverter converter;
const ExportSettings *export_settings;