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authorGaia Clary <gaia.clary@machinimatrix.org>2012-06-13 01:25:29 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2012-06-13 01:25:29 +0400
commit36ed4818e5944dfb6ae7a71377f3bee4cba5a899 (patch)
tree6d852907a52c0ae5b7907678690db39ee1420b77 /source/blender/collada/DocumentExporter.cpp
parent5dc0b35a019651e052c7770330aafc7f2d7fb690 (diff)
patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset()
Diffstat (limited to 'source/blender/collada/DocumentExporter.cpp')
-rw-r--r--source/blender/collada/DocumentExporter.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index e224ffce731..4e84eba500c 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -111,7 +111,8 @@ extern char build_rev[];
#include "collada_internal.h"
#include "DocumentExporter.h"
-#include "ExportSettings.h"
+
+extern bool bc_has_object_type(LinkNode *export_set, short obtype);
// can probably go after refactor is complete
#include "InstanceWriter.h"
@@ -227,14 +228,15 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
asset.getContributor().mAuthoringTool = version_buf;
asset.add();
+ LinkNode *export_set = this->export_settings->export_set;
// <library_cameras>
- if (has_object_type(sce, OB_CAMERA)) {
+ if (bc_has_object_type(export_set, OB_CAMERA)) {
CamerasExporter ce(&sw, this->export_settings);
ce.exportCameras(sce);
}
// <library_lights>
- if (has_object_type(sce, OB_LAMP)) {
+ if (bc_has_object_type(export_set, OB_LAMP)) {
LightsExporter le(&sw, this->export_settings);
le.exportLights(sce);
}
@@ -252,7 +254,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
me.exportMaterials(sce);
// <library_geometries>
- if (has_object_type(sce, OB_MESH)) {
+ if (bc_has_object_type(export_set, OB_MESH)) {
GeometryExporter ge(&sw, this->export_settings);
ge.exportGeom(sce);
}
@@ -263,10 +265,8 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
// <library_controllers>
ArmatureExporter arm_exporter(&sw, this->export_settings);
- if (this->export_settings->include_armatures) {
- if (has_object_type(sce, OB_ARMATURE)) {
- arm_exporter.export_controllers(sce);
- }
+ if (bc_has_object_type(export_set, OB_ARMATURE)) {
+ arm_exporter.export_controllers(sce);
}
// <library_visual_scenes>