diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/collada/DocumentExporter.cpp | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/collada/DocumentExporter.cpp')
-rw-r--r-- | source/blender/collada/DocumentExporter.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp index 04af73f2406..0b70b73887f 100644 --- a/source/blender/collada/DocumentExporter.cpp +++ b/source/blender/collada/DocumentExporter.cpp @@ -152,8 +152,8 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type) return data->layers[layer_index].name; } -DocumentExporter::DocumentExporter(EvaluationContext *eval_ctx, const ExportSettings *export_settings) : - eval_ctx(eval_ctx), +DocumentExporter::DocumentExporter(Depsgraph *depsgraph, const ExportSettings *export_settings) : + depsgraph(depsgraph), export_settings(export_settings) { } @@ -288,7 +288,7 @@ int DocumentExporter::exportCurrentScene(Scene *sce) // <library_geometries> if (bc_has_object_type(export_set, OB_MESH)) { GeometryExporter ge(writer, this->export_settings); - ge.exportGeom(eval_ctx, sce); + ge.exportGeom(depsgraph, sce); } // <library_controllers> @@ -296,7 +296,7 @@ int DocumentExporter::exportCurrentScene(Scene *sce) ControllerExporter controller_exporter(writer, this->export_settings); if (bc_has_object_type(export_set, OB_ARMATURE) || this->export_settings->include_shapekeys) { - controller_exporter.export_controllers(eval_ctx, sce); + controller_exporter.export_controllers(depsgraph, sce); } // <library_visual_scenes> @@ -305,10 +305,10 @@ int DocumentExporter::exportCurrentScene(Scene *sce) if (this->export_settings->include_animations) { // <library_animations> - AnimationExporter ae(eval_ctx, writer, this->export_settings); + AnimationExporter ae(depsgraph, writer, this->export_settings); ae.exportAnimations(sce); } - se.exportScene(eval_ctx, sce); + se.exportScene(depsgraph, sce); // <scene> std::string scene_name(translate_id(id_name(sce))); |