diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-02-19 18:34:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-02-19 18:34:26 +0300 |
commit | 3bf2715039eecee409d3b6c3639e853b6750e77c (patch) | |
tree | 55c5f083013ba9d8eee6ecff9be93d037ab4cf63 /source/blender/collada/DocumentExporter.cpp | |
parent | 3b9fdfa9e1905a01230be7b15174c711c2b0f974 (diff) |
apply visual transform to pose
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
Diffstat (limited to 'source/blender/collada/DocumentExporter.cpp')
-rw-r--r-- | source/blender/collada/DocumentExporter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp index 700444cb088..4b35499fb62 100644 --- a/source/blender/collada/DocumentExporter.cpp +++ b/source/blender/collada/DocumentExporter.cpp @@ -2003,7 +2003,7 @@ protected: float ctime = bsystem_time(scene, ob_arm, *it, 0.0f); BKE_animsys_evaluate_animdata(&ob_arm->id, ob_arm->adt, *it, ADT_RECALC_ANIM); - where_is_pose_bone(scene, ob_arm, pchan, ctime); + where_is_pose_bone(scene, ob_arm, pchan, ctime, 1); // compute bone local mat if (bone->parent) { |