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authorNathan Letwory <nathan@letworyinteractive.com>2010-10-06 15:02:44 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2010-10-06 15:02:44 +0400
commit7245280f6c9c797e92d51bd10fc1d1127efdd394 (patch)
treef555e41e5985c935d9028191007dedc63645f210 /source/blender/collada/DocumentExporter.cpp
parentd50cadbe0dd5a676c23e40b8a2939345442a4f28 (diff)
COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files.
Diffstat (limited to 'source/blender/collada/DocumentExporter.cpp')
-rw-r--r--source/blender/collada/DocumentExporter.cpp567
1 files changed, 9 insertions, 558 deletions
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 0a3166c37c3..ad85a81c6f8 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -34,8 +34,6 @@ extern "C"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
-//#include "DNA_camera_types.h"
-//#include "DNA_lamp_types.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"
@@ -74,7 +72,6 @@ extern char build_rev[];
#include "COLLADASWAsset.h"
#include "COLLADASWLibraryVisualScenes.h"
#include "COLLADASWNode.h"
-//#include "COLLADASWLibraryGeometries.h"
#include "COLLADASWSource.h"
#include "COLLADASWInstanceGeometry.h"
#include "COLLADASWInputList.h"
@@ -95,11 +92,8 @@ extern char build_rev[];
#include "COLLADASWTexture.h"
#include "COLLADASWLibraryMaterials.h"
#include "COLLADASWBindMaterial.h"
-//#include "COLLADASWLibraryCameras.h"
-//#include "COLLADASWLibraryLights.h"
#include "COLLADASWInstanceCamera.h"
#include "COLLADASWInstanceLight.h"
-//#include "COLLADASWCameraOptic.h"
#include "COLLADASWConstants.h"
#include "COLLADASWLibraryControllers.h"
#include "COLLADASWInstanceController.h"
@@ -108,14 +102,19 @@ extern char build_rev[];
#include "collada_internal.h"
#include "DocumentExporter.h"
+#include "ArmatureExporter.h"
#include "CameraExporter.h"
-#include "LightExporter.h"
#include "GeometryExporter.h"
+#include "LightExporter.h"
+
+// can probably go after refactor is complete
+#include "InstanceWriter.h"
+#include "TransformWriter.h"
#include <vector>
#include <algorithm> // std::find
-char *CustomData_get_layer_name(const struct CustomData *data, int type, int n)
+char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
{
int layer_index = CustomData_get_layer_index(data, type);
if(layer_index < 0) return NULL;
@@ -123,7 +122,7 @@ char *CustomData_get_layer_name(const struct CustomData *data, int type, int n)
return data->layers[layer_index+n].name;
}
-char *CustomData_get_active_layer_name(const CustomData *data, int type)
+char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -133,7 +132,6 @@ char *CustomData_get_active_layer_name(const CustomData *data, int type)
}
-
/*
Utilities to avoid code duplication.
Definition can take some time to understand, but they should be useful.
@@ -198,558 +196,11 @@ std::string getActiveUVLayerName(Object *ob)
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
if (num_layers)
- return std::string(CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
+ return std::string(bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
return "";
}
-
-class TransformWriter : protected TransformBase
-{
-protected:
- void add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4])
- {
- float loc[3], rot[3], scale[3];
- float local[4][4];
-
- if (parent_mat) {
- float invpar[4][4];
- invert_m4_m4(invpar, parent_mat);
- mul_m4_m4m4(local, mat, invpar);
- }
- else {
- copy_m4_m4(local, mat);
- }
-
- TransformBase::decompose(local, loc, rot, NULL, scale);
-
- add_transform(node, loc, rot, scale);
- }
-
- void add_node_transform_ob(COLLADASW::Node& node, Object *ob)
- {
- float rot[3], loc[3], scale[3];
-
- if (ob->parent) {
- float C[4][4], tmat[4][4], imat[4][4], mat[4][4];
-
- // factor out scale from obmat
-
- copy_v3_v3(scale, ob->size);
-
- ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
- object_to_mat4(ob, C);
- copy_v3_v3(ob->size, scale);
-
- mul_serie_m4(tmat, ob->parent->obmat, ob->parentinv, C, NULL, NULL, NULL, NULL, NULL);
-
- // calculate local mat
-
- invert_m4_m4(imat, ob->parent->obmat);
- mul_m4_m4m4(mat, tmat, imat);
-
- // done
-
- mat4_to_eul(rot, mat);
- copy_v3_v3(loc, mat[3]);
- }
- else {
- copy_v3_v3(loc, ob->loc);
- copy_v3_v3(rot, ob->rot);
- copy_v3_v3(scale, ob->size);
- }
-
- add_transform(node, loc, rot, scale);
- }
-
- void add_node_transform_identity(COLLADASW::Node& node)
- {
- float loc[] = {0.0f, 0.0f, 0.0f}, scale[] = {1.0f, 1.0f, 1.0f}, rot[] = {0.0f, 0.0f, 0.0f};
- add_transform(node, loc, rot, scale);
- }
-
-private:
- void add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
- {
- node.addTranslate("location", loc[0], loc[1], loc[2]);
- node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
- node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
- node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
- node.addScale("scale", scale[0], scale[1], scale[2]);
- }
-};
-
-class InstanceWriter
-{
-protected:
- void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
- {
- for(int a = 0; a < ob->totcol; a++) {
- Material *ma = give_current_material(ob, a+1);
-
- COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
-
- if (ma) {
- std::string matid(id_name(ma));
- matid = translate_id(matid);
- COLLADASW::InstanceMaterial im(matid, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
-
- // create <bind_vertex_input> for each uv layer
- Mesh *me = (Mesh*)ob->data;
- int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
-
- for (int b = 0; b < totlayer; b++) {
- char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
- im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
- }
-
- iml.push_back(im);
- }
- }
- }
-};
-
-// XXX exporter writes wrong data for shared armatures. A separate
-// controller should be written for each armature-mesh binding how do
-// we make controller ids then?
-class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
-{
-private:
- Scene *scene;
-
-public:
- ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
-
- // write bone nodes
- void add_armature_bones(Object *ob_arm, Scene *sce)
- {
- // write bone nodes
- bArmature *arm = (bArmature*)ob_arm->data;
- for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
- // start from root bones
- if (!bone->parent)
- add_bone_node(bone, ob_arm);
- }
- }
-
- bool is_skinned_mesh(Object *ob)
- {
- return get_assigned_armature(ob) != NULL;
- }
-
- void add_instance_controller(Object *ob)
- {
- Object *ob_arm = get_assigned_armature(ob);
- bArmature *arm = (bArmature*)ob_arm->data;
-
- const std::string& controller_id = get_controller_id(ob_arm, ob);
-
- COLLADASW::InstanceController ins(mSW);
- ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
-
- // write root bone URLs
- Bone *bone;
- for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
- if (!bone->parent)
- ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
- }
-
- InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
-
- ins.add();
- }
-
- void export_controllers(Scene *sce)
- {
- scene = sce;
-
- openLibrary();
-
- GeometryFunctor gf;
- gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this);
-
- closeLibrary();
- }
-
- void operator()(Object *ob)
- {
- Object *ob_arm = get_assigned_armature(ob);
-
- if (ob_arm /*&& !already_written(ob_arm)*/)
- export_controller(ob, ob_arm);
- }
-
-private:
-
- UnitConverter converter;
-
-#if 0
- std::vector<Object*> written_armatures;
-
- bool already_written(Object *ob_arm)
- {
- return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
- }
-
- void wrote(Object *ob_arm)
- {
- written_armatures.push_back(ob_arm);
- }
-
- void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
- {
- objects.clear();
-
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
- objects.push_back(ob);
- }
-
- base= base->next;
- }
- }
-#endif
-
- Object *get_assigned_armature(Object *ob)
- {
- Object *ob_arm = NULL;
-
- if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
- ob_arm = ob->parent;
- }
- else {
- ModifierData *mod = (ModifierData*)ob->modifiers.first;
- while (mod) {
- if (mod->type == eModifierType_Armature) {
- ob_arm = ((ArmatureModifierData*)mod)->object;
- }
-
- mod = mod->next;
- }
- }
-
- return ob_arm;
- }
-
- std::string get_joint_sid(Bone *bone, Object *ob_arm)
- {
- return get_joint_id(bone, ob_arm);
- }
-
- // parent_mat is armature-space
- void add_bone_node(Bone *bone, Object *ob_arm)
- {
- std::string node_id = get_joint_id(bone, ob_arm);
- std::string node_name = std::string(bone->name);
- std::string node_sid = get_joint_sid(bone, ob_arm);
-
- COLLADASW::Node node(mSW);
-
- node.setType(COLLADASW::Node::JOINT);
- node.setNodeId(node_id);
- node.setNodeName(node_name);
- node.setNodeSid(node_sid);
-
- node.start();
-
- add_bone_transform(ob_arm, bone, node);
-
- for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
- add_bone_node(child, ob_arm);
- }
-
- node.end();
- }
-
- void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
- {
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
-
- float mat[4][4];
-
- if (bone->parent) {
- // get bone-space matrix from armature-space
- bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
-
- float invpar[4][4];
- invert_m4_m4(invpar, parchan->pose_mat);
- mul_m4_m4m4(mat, pchan->pose_mat, invpar);
- }
- else {
- // get world-space from armature-space
- mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
- }
-
- TransformWriter::add_node_transform(node, mat, NULL);
- }
-
- std::string get_controller_id(Object *ob_arm, Object *ob)
- {
- return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
- }
-
- // ob should be of type OB_MESH
- // both args are required
- void export_controller(Object* ob, Object *ob_arm)
- {
- // joint names
- // joint inverse bind matrices
- // vertex weights
-
- // input:
- // joint names: ob -> vertex group names
- // vertex group weights: me->dvert -> groups -> index, weight
-
- /*
- me->dvert:
-
- typedef struct MDeformVert {
- struct MDeformWeight *dw;
- int totweight;
- int flag; // flag only in use for weightpaint now
- } MDeformVert;
-
- typedef struct MDeformWeight {
- int def_nr;
- float weight;
- } MDeformWeight;
- */
-
- Mesh *me = (Mesh*)ob->data;
- if (!me->dvert) return;
-
- std::string controller_name = id_name(ob_arm);
- std::string controller_id = get_controller_id(ob_arm, ob);
-
- openSkin(controller_id, controller_name,
- COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
-
- add_bind_shape_mat(ob);
-
- std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
- std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
- std::string weights_source_id = add_weights_source(me, controller_id);
-
- add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
- add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
-
- closeSkin();
- closeController();
- }
-
- void add_joints_element(ListBase *defbase,
- const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
- {
- COLLADASW::JointsElement joints(mSW);
- COLLADASW::InputList &input = joints.getInputList();
-
- input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
- input.push_back(COLLADASW::Input(COLLADASW::BINDMATRIX,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
- joints.add();
- }
-
- void add_bind_shape_mat(Object *ob)
- {
- double bind_mat[4][4];
-
- converter.mat4_to_dae_double(bind_mat, ob->obmat);
-
- addBindShapeTransform(bind_mat);
- }
-
- std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
- {
- std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
-
- int totjoint = 0;
- bDeformGroup *def;
- for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def))
- totjoint++;
- }
-
- COLLADASW::NameSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totjoint);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("JOINT");
-
- source.prepareToAppendValues();
-
- for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
- Bone *bone = get_bone_from_defgroup(ob_arm, def);
- if (bone)
- source.appendValues(get_joint_sid(bone, ob_arm));
- }
-
- source.finish();
-
- return source_id;
- }
-
- std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
- {
- std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(BLI_countlist(defbase));
- source.setAccessorStride(16);
-
- source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("TRANSFORM");
-
- source.prepareToAppendValues();
-
- bPose *pose = ob_arm->pose;
- bArmature *arm = (bArmature*)ob_arm->data;
-
- int flag = arm->flag;
-
- // put armature in rest position
- if (!(arm->flag & ARM_RESTPOS)) {
- arm->flag |= ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
- }
-
- for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def)) {
-
- bPoseChannel *pchan = get_pose_channel(pose, def->name);
-
- float mat[4][4];
- float world[4][4];
- float inv_bind_mat[4][4];
-
- // make world-space matrix, pose_mat is armature-space
- mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
-
- invert_m4_m4(mat, world);
- converter.mat4_to_dae(inv_bind_mat, mat);
-
- source.appendValues(inv_bind_mat);
- }
- }
-
- // back from rest positon
- if (!(flag & ARM_RESTPOS)) {
- arm->flag = flag;
- where_is_pose(scene, ob_arm);
- }
-
- source.finish();
-
- return source_id;
- }
-
- Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
- {
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
- return pchan ? pchan->bone : NULL;
- }
-
- bool is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
- {
- return get_bone_from_defgroup(ob_arm, def) != NULL;
- }
-
- std::string add_weights_source(Mesh *me, const std::string& controller_id)
- {
- std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
-
- int i;
- int totweight = 0;
-
- for (i = 0; i < me->totvert; i++) {
- totweight += me->dvert[i].totweight;
- }
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totweight);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("WEIGHT");
-
- source.prepareToAppendValues();
-
- // NOTE: COLLADA spec says weights should be normalized
-
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *vert = &me->dvert[i];
- for (int j = 0; j < vert->totweight; j++) {
- source.appendValues(vert->dw[j].weight);
- }
- }
-
- source.finish();
-
- return source_id;
- }
-
- void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
- Object *ob_arm, ListBase *defbase)
- {
- COLLADASW::VertexWeightsElement weights(mSW);
- COLLADASW::InputList &input = weights.getInputList();
-
- int offset = 0;
- input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
- input.push_back(COLLADASW::Input(COLLADASW::WEIGHT,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
-
- weights.setCount(me->totvert);
-
- // write number of deformers per vertex
- COLLADASW::PrimitivesBase::VCountList vcount;
- int i;
- for (i = 0; i < me->totvert; i++) {
- vcount.push_back(me->dvert[i].totweight);
- }
-
- weights.prepareToAppendVCountValues();
- weights.appendVertexCount(vcount);
-
- // def group index -> joint index
- std::map<int, int> joint_index_by_def_index;
- bDeformGroup *def;
- int j;
- for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
- if (is_bone_defgroup(ob_arm, def))
- joint_index_by_def_index[i] = j++;
- else
- joint_index_by_def_index[i] = -1;
- }
-
- weights.CloseVCountAndOpenVElement();
-
- // write deformer index - weight index pairs
- int weight_index = 0;
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *dvert = &me->dvert[i];
- for (int j = 0; j < dvert->totweight; j++) {
- weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
- weights.appendValues(weight_index++);
- }
- }
-
- weights.finish();
- }
-};
-
class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
{
ArmatureExporter *arm_exporter;