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authorGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 18:34:45 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 19:16:56 +0300
commita024da55af09fb75e3b72489a8696878909bf676 (patch)
treecf9cfcccbba2323816a19647770e07d6b5d3c6e7 /source/blender/collada/DocumentExporter.cpp
parent5f9657316e4e53594643cf1bb128135a593bcae5 (diff)
Adding support for Matrix Transformation export
The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented. This task implements Matrix export also for simple Object animation. Differential Revision: https://developer.blender.org/D3082
Diffstat (limited to 'source/blender/collada/DocumentExporter.cpp')
-rw-r--r--source/blender/collada/DocumentExporter.cpp26
1 files changed, 4 insertions, 22 deletions
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 957fec50e4b..7ed5d8ff693 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -302,29 +302,11 @@ int DocumentExporter::exportCurrentScene(Scene *sce)
SceneExporter se(writer, &arm_exporter, this->export_settings);
- // <library_animations>
- AnimationExporter ae(writer, this->export_settings);
-
-#if 0
- bool has_animations = ae.exportAnimations(sce);
- /* The following code seems to be an obsolete workaround
- Comment out until it proofs correct that we no longer need it.
- */
- if (has_animations && this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) {
- // channels adressing <matrix> objects is not (yet) supported
- // So we force usage of <location>, <translation> and <scale>
- fprintf(stdout,
- "For animated Ojects we must use decomposed <matrix> elements,\n" \
- "Forcing usage of TransLocRot transformation type.");
- se.setExportTransformationType(BC_TRANSFORMATION_TYPE_TRANSROTLOC);
+ if (this->export_settings->include_animations) {
+ // <library_animations>
+ AnimationExporter ae(writer, this->export_settings);
+ ae.exportAnimations(sce);
}
- else {
- se.setExportTransformationType(this->export_settings->export_transformation_type);
- }
-#else
- ae.exportAnimations(sce);
- se.setExportTransformationType(this->export_settings->export_transformation_type);
-#endif
se.exportScene(sce);
// <scene>