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authorGaia Clary <gaia.clary@machinimatrix.org>2018-02-28 19:10:13 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-02-28 19:10:57 +0300
commite73fe77ac09fdad139447b3a00370203049676fc (patch)
treead51cde64a8ff2730f5f7dcebd15306f777e6125 /source/blender/collada/DocumentExporter.cpp
parentd937d06c02f62c11385c1c1f58d963fec03365d9 (diff)
collada: EvaluationContext is now feeded into the class instances of AnimationExporter and DocumentExporter on creation. Also skipped the const qualifier for now because BKE_scene_graph_update_for_newframe() needs it to be not const
Diffstat (limited to 'source/blender/collada/DocumentExporter.cpp')
-rw-r--r--source/blender/collada/DocumentExporter.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 0e020c9011b..437cdac974b 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -152,7 +152,9 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
return data->layers[layer_index].name;
}
-DocumentExporter::DocumentExporter(const ExportSettings *export_settings) : export_settings(export_settings) {
+DocumentExporter::DocumentExporter(EvaluationContext *eval_ctx, const ExportSettings *export_settings) :
+ eval_ctx(eval_ctx),
+ export_settings(export_settings) {
}
static COLLADABU::NativeString make_temp_filepath(const char *name, const char *extension)
@@ -179,7 +181,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
-int DocumentExporter::exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce)
+int DocumentExporter::exportCurrentScene(Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
@@ -302,8 +304,8 @@ int DocumentExporter::exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce
if (this->export_settings->include_animations) {
// <library_animations>
- AnimationExporter ae(writer, this->export_settings);
- ae.exportAnimations(eval_ctx, sce);
+ AnimationExporter ae(eval_ctx, writer, this->export_settings);
+ ae.exportAnimations(sce);
}
se.exportScene(eval_ctx, sce);