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authorNathan Letwory <nathan@letworyinteractive.com>2010-10-07 04:24:42 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2010-10-07 04:24:42 +0400
commitc139faf171e81b81ac0bf29fd27089ac75f8ce89 (patch)
tree4f8792178f2313c9db0c658c4b6aa0474ea9c2fa /source/blender/collada/DocumentExporter.cpp
parent942d5dd804d27b67517e566a0d52dc466b3b247f (diff)
COLLADA: Split EffectsExporter into separate files.
Diffstat (limited to 'source/blender/collada/DocumentExporter.cpp')
-rw-r--r--source/blender/collada/DocumentExporter.cpp272
1 files changed, 1 insertions, 271 deletions
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 9bf84c7e606..cbcb3984018 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -108,6 +108,7 @@ extern char build_rev[];
#include "ArmatureExporter.h"
#include "CameraExporter.h"
+#include "EffectExporter.h"
#include "GeometryExporter.h"
#include "ImageExporter.h"
#include "LightExporter.h"
@@ -155,18 +156,6 @@ void forEachObjectInScene(Scene *sce, Functor &f)
-// OB_MESH is assumed
-std::string getActiveUVLayerName(Object *ob)
-{
- Mesh *me = (Mesh*)ob->data;
-
- int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
- if (num_layers)
- return std::string(bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
-
- return "";
-}
-
class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
{
ArmatureExporter *arm_exporter;
@@ -299,265 +288,6 @@ public:
}
};
-class EffectsExporter: COLLADASW::LibraryEffects
-{
-public:
- EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){}
- void exportEffects(Scene *sce)
- {
- openLibrary();
- MaterialFunctor mf;
- mf.forEachMaterialInScene<EffectsExporter>(sce, *this);
-
- closeLibrary();
- }
-
- void operator()(Material *ma, Object *ob)
- {
- // create a list of indices to textures of type TEX_IMAGE
- std::vector<int> tex_indices;
- createTextureIndices(ma, tex_indices);
-
- openEffect(translate_id(id_name(ma)) + "-effect");
-
- COLLADASW::EffectProfile ep(mSW);
- ep.setProfileType(COLLADASW::EffectProfile::COMMON);
- ep.openProfile();
- // set shader type - one of three blinn, phong or lambert
- if (ma->spec_shader == MA_SPEC_BLINN) {
- ep.setShaderType(COLLADASW::EffectProfile::BLINN);
- // shininess
- ep.setShininess(ma->har);
- }
- else if (ma->spec_shader == MA_SPEC_PHONG) {
- ep.setShaderType(COLLADASW::EffectProfile::PHONG);
- // shininess
- ep.setShininess(ma->har);
- }
- else {
- // XXX write warning "Current shader type is not supported"
- ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
- }
- // index of refraction
- if (ma->mode & MA_RAYTRANSP) {
- ep.setIndexOfRefraction(ma->ang);
- }
- else {
- ep.setIndexOfRefraction(1.0f);
- }
-
- COLLADASW::ColorOrTexture cot;
-
- // transparency
- if (ma->mode & MA_TRANSP) {
- // Tod: because we are in A_ONE mode transparency is calculated like this:
- ep.setTransparency(ma->alpha);
- // cot = getcol(1.0f, 1.0f, 1.0f, 1.0f);
- // ep.setTransparent(cot);
- }
-
- // emission
- cot=getcol(ma->emit, ma->emit, ma->emit, 1.0f);
- ep.setEmission(cot);
-
- // diffuse multiplied by diffuse intensity
- cot = getcol(ma->r * ma->ref, ma->g * ma->ref, ma->b * ma->ref, 1.0f);
- ep.setDiffuse(cot);
-
- // ambient
- cot = getcol(ma->ambr, ma->ambg, ma->ambb, 1.0f);
- ep.setAmbient(cot);
-
- // reflective, reflectivity
- if (ma->mode & MA_RAYMIRROR) {
- cot = getcol(ma->mirr, ma->mirg, ma->mirb, 1.0f);
- ep.setReflective(cot);
- ep.setReflectivity(ma->ray_mirror);
- }
- // else {
- // cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
- // ep.setReflective(cot);
- // ep.setReflectivity(ma->spec);
- // }
-
- // specular
- if (ep.getShaderType() != COLLADASW::EffectProfile::LAMBERT) {
- cot = getcol(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
- ep.setSpecular(cot);
- }
-
- // XXX make this more readable if possible
-
- // create <sampler> and <surface> for each image
- COLLADASW::Sampler samplers[MAX_MTEX];
- //COLLADASW::Surface surfaces[MAX_MTEX];
- //void *samp_surf[MAX_MTEX][2];
- void *samp_surf[MAX_MTEX][1];
-
- // image to index to samp_surf map
- // samp_surf[index] stores 2 pointers, sampler and surface
- std::map<std::string, int> im_samp_map;
-
- unsigned int a, b;
- for (a = 0, b = 0; a < tex_indices.size(); a++) {
- MTex *t = ma->mtex[tex_indices[a]];
- Image *ima = t->tex->ima;
-
- // Image not set for texture
- if(!ima) continue;
-
- std::string key(id_name(ima));
- key = translate_id(key);
-
- // create only one <sampler>/<surface> pair for each unique image
- if (im_samp_map.find(key) == im_samp_map.end()) {
- // //<newparam> <surface> <init_from>
- // COLLADASW::Surface surface(COLLADASW::Surface::SURFACE_TYPE_2D,
- // key + COLLADASW::Surface::SURFACE_SID_SUFFIX);
- // COLLADASW::SurfaceInitOption sio(COLLADASW::SurfaceInitOption::INIT_FROM);
- // sio.setImageReference(key);
- // surface.setInitOption(sio);
-
- // COLLADASW::NewParamSurface surface(mSW);
- // surface->setParamType(COLLADASW::CSW_SURFACE_TYPE_2D);
-
- //<newparam> <sampler> <source>
- COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
- key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
- key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
- sampler.setImageId(key);
- // copy values to arrays since they will live longer
- samplers[a] = sampler;
- //surfaces[a] = surface;
-
- // store pointers so they can be used later when we create <texture>s
- samp_surf[b][0] = &samplers[a];
- //samp_surf[b][1] = &surfaces[a];
-
- im_samp_map[key] = b;
- b++;
- }
- }
-
- // used as fallback when MTex->uvname is "" (this is pretty common)
- // it is indeed the correct value to use in that case
- std::string active_uv(getActiveUVLayerName(ob));
-
- // write textures
- // XXX very slow
- for (a = 0; a < tex_indices.size(); a++) {
- MTex *t = ma->mtex[tex_indices[a]];
- Image *ima = t->tex->ima;
-
- // Image not set for texture
- if(!ima) continue;
-
- // we assume map input is always TEXCO_UV
-
- std::string key(id_name(ima));
- key = translate_id(key);
- int i = im_samp_map[key];
- COLLADASW::Sampler *sampler = (COLLADASW::Sampler*)samp_surf[i][0];
- //COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
-
- std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
-
- // color
- if (t->mapto & MAP_COL) {
- ep.setDiffuse(createTexture(ima, uvname, sampler));
- }
- // ambient
- if (t->mapto & MAP_AMB) {
- ep.setAmbient(createTexture(ima, uvname, sampler));
- }
- // specular
- if (t->mapto & MAP_SPEC) {
- ep.setSpecular(createTexture(ima, uvname, sampler));
- }
- // emission
- if (t->mapto & MAP_EMIT) {
- ep.setEmission(createTexture(ima, uvname, sampler));
- }
- // reflective
- if (t->mapto & MAP_REF) {
- ep.setReflective(createTexture(ima, uvname, sampler));
- }
- // alpha
- if (t->mapto & MAP_ALPHA) {
- ep.setTransparent(createTexture(ima, uvname, sampler));
- }
- // extension:
- // Normal map --> Must be stored with <extra> tag as different technique,
- // since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
- if (t->mapto & MAP_NORM) {
- COLLADASW::Texture texture(key);
- texture.setTexcoord(uvname);
- texture.setSampler(*sampler);
- // technique FCOLLADA, with the <bump> tag, is most likely the best understood,
- // most widespread de-facto standard.
- texture.setProfileName("FCOLLADA");
- texture.setChildElementName("bump");
- ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
- }
- }
- // performs the actual writing
- ep.addProfileElements();
- bool twoSided = false;
- if (ob->type == OB_MESH && ob->data) {
- Mesh *me = (Mesh*)ob->data;
- if (me->flag & ME_TWOSIDED)
- twoSided = true;
- }
- if (twoSided)
- ep.addExtraTechniqueParameter("GOOGLEEARTH", "show_double_sided", 1);
- ep.addExtraTechniques(mSW);
-
- ep.closeProfile();
- if (twoSided)
- mSW->appendTextBlock("<extra><technique profile=\"MAX3D\"><double_sided>1</double_sided></technique></extra>");
- closeEffect();
- }
-
- COLLADASW::ColorOrTexture createTexture(Image *ima,
- std::string& uv_layer_name,
- COLLADASW::Sampler *sampler
- /*COLLADASW::Surface *surface*/)
- {
-
- COLLADASW::Texture texture(translate_id(id_name(ima)));
- texture.setTexcoord(uv_layer_name);
- //texture.setSurface(*surface);
- texture.setSampler(*sampler);
-
- COLLADASW::ColorOrTexture cot(texture);
- return cot;
- }
-
- COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a)
- {
- COLLADASW::Color color(r,g,b,a);
- COLLADASW::ColorOrTexture cot(color);
- return cot;
- }
-
- //returns the array of mtex indices which have image
- //need this for exporting textures
- void createTextureIndices(Material *ma, std::vector<int> &indices)
- {
- indices.clear();
-
- for (int a = 0; a < MAX_MTEX; a++) {
- if (ma->mtex[a] &&
- ma->mtex[a]->tex &&
- ma->mtex[a]->tex->type == TEX_IMAGE &&
- ma->mtex[a]->texco == TEXCO_UV){
- indices.push_back(a);
- }
- }
- }
-};
-
-
// TODO: it would be better to instantiate animations rather than create a new one per object
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.