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authorClément Foucault <foucault.clem@gmail.com>2018-04-20 19:24:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-20 19:29:33 +0300
commit73d2e6f2021e649a1bf8952c37ce870562a884e4 (patch)
tree915c066afd7d92a433720b0a415da4de177d8720 /source/blender/collada/DocumentImporter.cpp
parentbe307d6032f390cd71bcbb92402c1929a085db1f (diff)
Eevee: TAA Reprojection: Initial implementation
This "improve" the viewport experience by reducing the noise from random sampling effects (SSAO, Contact Shadows, SSR) when moving the viewport or during playback. This does not do Anti Aliasing because this would conflict with the outline pass. We could enable AA jittering in "only render" mode though. There are many things to improve but this is a solid basis to build upon.
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