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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
commitb8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch)
treed2d89da2a59f8955583f4968a35e48c578fd4d4c /source/blender/collada/EffectExporter.cpp
parent81d8f17843f92c6d6abbacb652ca22917910f4bc (diff)
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/blender/collada/EffectExporter.cpp')
-rw-r--r--source/blender/collada/EffectExporter.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 0dbd44f2b73..dd20e7b85b0 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -63,7 +63,7 @@ bool EffectsExporter::hasEffects(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
@@ -79,7 +79,7 @@ bool EffectsExporter::hasEffects(Scene *sce)
void EffectsExporter::exportEffects(Scene *sce)
{
- if(hasEffects(sce)) {
+ if (hasEffects(sce)) {
this->scene = sce;
openLibrary();
MaterialFunctor mf;
@@ -129,7 +129,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
ep.setProfileType(COLLADASW::EffectProfile::COMMON);
ep.openProfile();
// set shader type - one of three blinn, phong or lambert
- if(ma->spec>0.0f) {
+ if (ma->spec>0.0f) {
if (ma->spec_shader == MA_SPEC_BLINN) {
writeBlinn(ep, ma);
}
@@ -140,7 +140,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
}
else {
- if(ma->diff_shader == MA_DIFF_LAMBERT) {
+ if (ma->diff_shader == MA_DIFF_LAMBERT) {
writeLambert(ep, ma);
}
else {
@@ -177,7 +177,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
// ambient
/* ma->ambX is calculated only on render, so lets do it here manually and not rely on ma->ambX. */
- if(this->scene->world)
+ if (this->scene->world)
cot = getcol(this->scene->world->ambr*ma->amb, this->scene->world->ambg*ma->amb, this->scene->world->ambb*ma->amb, 1.0f);
else
cot = getcol(ma->amb, ma->amb, ma->amb, 1.0f);
@@ -220,7 +220,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
Image *ima = t->tex->ima;
// Image not set for texture
- if(!ima) continue;
+ if (!ima) continue;
std::string key(id_name(ima));
key = translate_id(key);
@@ -266,7 +266,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
Image *ima = t->tex->ima;
// Image not set for texture
- if(!ima) continue;
+ if (!ima) continue;
// we assume map input is always TEXCO_UV