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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/collada/EffectExporter.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/collada/EffectExporter.h')
-rw-r--r--source/blender/collada/EffectExporter.h64
1 files changed, 34 insertions, 30 deletions
diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
index 6d42a3d69ba..25df2d7eb89 100644
--- a/source/blender/collada/EffectExporter.h
+++ b/source/blender/collada/EffectExporter.h
@@ -37,42 +37,46 @@
#include "ExportSettings.h"
#include "collada_utils.h"
-class EffectsExporter: COLLADASW::LibraryEffects
-{
-public:
- EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings, KeyImageMap &key_image_map);
- void exportEffects(bContext *C, Scene *sce);
+class EffectsExporter : COLLADASW::LibraryEffects {
+ public:
+ EffectsExporter(COLLADASW::StreamWriter *sw,
+ const ExportSettings *export_settings,
+ KeyImageMap &key_image_map);
+ void exportEffects(bContext *C, Scene *sce);
- void operator()(Material *ma, Object *ob);
+ void operator()(Material *ma, Object *ob);
- COLLADASW::ColorOrTexture createTexture(Image *ima,
- std::string& uv_layer_name,
- COLLADASW::Sampler *sampler
- /*COLLADASW::Surface *surface*/);
+ COLLADASW::ColorOrTexture createTexture(Image *ima,
+ std::string &uv_layer_name,
+ COLLADASW::Sampler *sampler
+ /*COLLADASW::Surface *surface*/);
- COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
-private:
- void set_shader_type(COLLADASW::EffectProfile &ep, Material *ma);
- void set_transparency(COLLADASW::EffectProfile &ep, Material *ma);
- void set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma);
- void set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma);
- void set_emission(COLLADASW::EffectProfile &ep, Material *ma);
- void get_images(Material *ma, KeyImageMap &uid_image_map);
- void create_image_samplers(COLLADASW::EffectProfile &ep, KeyImageMap &uid_image_map, std::string &active_uv);
+ COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
- void writeTextures(
- COLLADASW::EffectProfile &ep,
- std::string &key,
- COLLADASW::Sampler *sampler,
- MTex *t, Image *ima,
- std::string &uvname );
+ private:
+ void set_shader_type(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_transparency(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma);
+ void set_emission(COLLADASW::EffectProfile &ep, Material *ma);
+ void get_images(Material *ma, KeyImageMap &uid_image_map);
+ void create_image_samplers(COLLADASW::EffectProfile &ep,
+ KeyImageMap &uid_image_map,
+ std::string &active_uv);
- bool hasEffects(Scene *sce);
+ void writeTextures(COLLADASW::EffectProfile &ep,
+ std::string &key,
+ COLLADASW::Sampler *sampler,
+ MTex *t,
+ Image *ima,
+ std::string &uvname);
- const ExportSettings *export_settings;
- KeyImageMap &key_image_map;
- Scene *scene;
- bContext *mContext;
+ bool hasEffects(Scene *sce);
+
+ const ExportSettings *export_settings;
+ KeyImageMap &key_image_map;
+ Scene *scene;
+ bContext *mContext;
};
#endif