Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-06-08 09:07:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-08 09:07:48 +0300
commita25c11fd8d602236f36c34c342453149bdc1d909 (patch)
treec1e537d7ef21767130c459914313517671d0170b /source/blender/collada/EffectExporter.h
parent009c38df5303f0a32eed2962650b89ebd6ae2e46 (diff)
Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
Diffstat (limited to 'source/blender/collada/EffectExporter.h')
-rw-r--r--source/blender/collada/EffectExporter.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
index 7d45a085777..278e1ebcfce 100644
--- a/source/blender/collada/EffectExporter.h
+++ b/source/blender/collada/EffectExporter.h
@@ -49,30 +49,30 @@ public:
EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
void exportEffects(Scene *sce);
void operator()(Material *ma, Object *ob);
-
+
COLLADASW::ColorOrTexture createTexture(Image *ima,
std::string& uv_layer_name,
COLLADASW::Sampler *sampler
/*COLLADASW::Surface *surface*/);
-
+
COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
private:
/** Fills the array of mtex indices which have image. Used for exporting images. */
void createTextureIndices(Material *ma, std::vector<int> &indices);
-
+
void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma);
void writeLambert(COLLADASW::EffectProfile &ep, Material *ma);
void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
void writeTextures(COLLADASW::EffectProfile &ep,
std::string &key,
- COLLADASW::Sampler *sampler,
+ COLLADASW::Sampler *sampler,
MTex *t, Image *ima,
std::string &uvname );
bool hasEffects(Scene *sce);
-
+
const ExportSettings *export_settings;
-
+
Scene *scene;
};