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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-02-26 18:34:45 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-02-26 19:16:56 +0300 |
commit | a024da55af09fb75e3b72489a8696878909bf676 (patch) | |
tree | cf9cfcccbba2323816a19647770e07d6b5d3c6e7 /source/blender/collada/ExportSettings.h | |
parent | 5f9657316e4e53594643cf1bb128135a593bcae5 (diff) |
Adding support for Matrix Transformation export
The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented.
This task implements Matrix export also for simple Object animation.
Differential Revision: https://developer.blender.org/D3082
Diffstat (limited to 'source/blender/collada/ExportSettings.h')
-rw-r--r-- | source/blender/collada/ExportSettings.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h index 3b0b5708c7c..73a101108a9 100644 --- a/source/blender/collada/ExportSettings.h +++ b/source/blender/collada/ExportSettings.h @@ -39,6 +39,7 @@ public: bool include_armatures; bool include_shapekeys; bool deform_bones_only; + bool include_animations; int sampling_rate; bool active_uv_only; |