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authorGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 18:34:45 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 19:16:56 +0300
commita024da55af09fb75e3b72489a8696878909bf676 (patch)
treecf9cfcccbba2323816a19647770e07d6b5d3c6e7 /source/blender/collada/ExportSettings.h
parent5f9657316e4e53594643cf1bb128135a593bcae5 (diff)
Adding support for Matrix Transformation export
The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented. This task implements Matrix export also for simple Object animation. Differential Revision: https://developer.blender.org/D3082
Diffstat (limited to 'source/blender/collada/ExportSettings.h')
-rw-r--r--source/blender/collada/ExportSettings.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h
index 3b0b5708c7c..73a101108a9 100644
--- a/source/blender/collada/ExportSettings.h
+++ b/source/blender/collada/ExportSettings.h
@@ -39,6 +39,7 @@ public:
bool include_armatures;
bool include_shapekeys;
bool deform_bones_only;
+ bool include_animations;
int sampling_rate;
bool active_uv_only;