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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2017-06-24 23:09:08 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2017-06-24 23:16:47 +0300 |
commit | a2a301bdb96387b5b70ef82e5e9329ce1b5b5c75 (patch) | |
tree | 57d739b8190dc07df3744c64af2325b21207fb8d /source/blender/collada/ExportSettings.h | |
parent | 89060babbcd6099e0d53cf0164661d11a79369bd (diff) |
collada: change image export: export either UV Textures or Materials. This
avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
Diffstat (limited to 'source/blender/collada/ExportSettings.h')
-rw-r--r-- | source/blender/collada/ExportSettings.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h index de91f68a492..6d90edd2f67 100644 --- a/source/blender/collada/ExportSettings.h +++ b/source/blender/collada/ExportSettings.h @@ -28,7 +28,6 @@ #define __EXPORTSETTINGS_H__ #include "collada.h" -#include "collada.h" struct ExportSettings { public: @@ -42,8 +41,7 @@ public: bool deform_bones_only; bool active_uv_only; - bool include_uv_textures; - bool include_material_textures; + BC_export_texture_type export_texture_type; bool use_texture_copies; bool triangulate; |