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author | Nathan Letwory <nathan@letworyinteractive.com> | 2010-11-17 01:27:31 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2010-11-17 01:27:31 +0300 |
commit | e2b3ff502417df4fb7237e0090dcd2f5564e35da (patch) | |
tree | 442e7ff27befddfc7cb50aa0fd31a98cee8f0a28 /source/blender/collada/GeometryExporter.cpp | |
parent | b1b02b7a5ef8d4fca6f257d5057bb5993bcf7182 (diff) |
Apply patch [#24722] COLLADA exporter: handle instancing
Submitted by Wenzel Jakob
Patch adds handling of linked meshes: instead of generating separate geometry objects, use instances.
Diffstat (limited to 'source/blender/collada/GeometryExporter.cpp')
-rw-r--r-- | source/blender/collada/GeometryExporter.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp index 1aef6e6489a..7b5b5397955 100644 --- a/source/blender/collada/GeometryExporter.cpp +++ b/source/blender/collada/GeometryExporter.cpp @@ -63,6 +63,11 @@ void GeometryExporter::operator()(Object *ob) std::vector<Normal> nor; std::vector<Face> norind; + // Skip if linked geometry was already exported from another reference + if (exportedGeometry.find(geom_id) != exportedGeometry.end()) + return; + exportedGeometry.insert(geom_id); + bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL); create_normals(nor, norind, me); |