diff options
author | Gaia Clary <gaia.clary@machinimatrix.org> | 2019-05-23 13:17:17 +0300 |
---|---|---|
committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2019-05-23 13:29:20 +0300 |
commit | 6be9d19951ed460829d379aa90953b14a9f281f2 (patch) | |
tree | 45fe275c232ff0b4fb0e4e7205d53c8fdd6f8e9a /source/blender/collada/GeometryExporter.cpp | |
parent | e9cf9e0a397f9589e00d980f0c0489641e7ed57e (diff) |
Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI)
The new feature allows to specify the target rest coordinate system upon export.
This allows for example to export a character that is in Blender orientation (Y forward)
to match the Secondlife orientation where (-X forward)
- Refactor:Added new utility methods to collada_utils
Made BCMatrix class more powerfull
moved Blender related structures into new BlenderContext class
added class wrapper to encapsulate ExportSettings structure
Added blender context getters to ExportSettings
added access methods to BlenderContext into ExportSettings class
Moved class BCMatrix into BlenderContext
moved utility functions from collada_util into BlenderContext
replace own function for parenting by a call to ED_object_parent_set()
- Cleanup: removed obsolete parameters from methods
renamed parameters for better understanding
cleanup whitespace and indentation
removed obsolete comments
Diffstat (limited to 'source/blender/collada/GeometryExporter.cpp')
-rw-r--r-- | source/blender/collada/GeometryExporter.cpp | 39 |
1 files changed, 26 insertions, 13 deletions
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp index bda6fec70a8..5125a9a0562 100644 --- a/source/blender/collada/GeometryExporter.cpp +++ b/source/blender/collada/GeometryExporter.cpp @@ -48,19 +48,20 @@ void GeometryExporter::exportGeom() openLibrary(); GeometryFunctor gf; - gf.forEachMeshObjectInExportSet<GeometryExporter>(sce, *this, this->export_settings->export_set); + gf.forEachMeshObjectInExportSet<GeometryExporter>( + sce, *this, this->export_settings.get_export_set()); closeLibrary(); } void GeometryExporter::operator()(Object *ob) { - bool use_instantiation = this->export_settings->use_object_instantiation; + bool use_instantiation = this->export_settings.get_use_object_instantiation(); Mesh *me = bc_get_mesh_copy(blender_context, ob, - this->export_settings->export_mesh_type, - this->export_settings->apply_modifiers, - this->export_settings->triangulate); + this->export_settings.get_export_mesh_type(), + this->export_settings.get_apply_modifiers(), + this->export_settings.get_triangulate()); std::string geom_id = get_geometry_id(ob, use_instantiation); std::vector<Normal> nor; @@ -128,7 +129,7 @@ void GeometryExporter::operator()(Object *ob) closeGeometry(); - if (this->export_settings->include_shapekeys) { + if (this->export_settings.get_include_shapekeys()) { Key *key = BKE_key_from_object(ob); if (key) { KeyBlock *kb = (KeyBlock *)key->block.first; @@ -380,14 +381,14 @@ void GeometryExporter::create_mesh_primitive_list(short material_index, int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV); for (int i = 0; i < num_layers; i++) { int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, i); - if (!this->export_settings->active_uv_only || layer_index == active_uv_index) { + if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) { // char *name = CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, i); COLLADASW::Input texcoord_input( COLLADASW::InputSemantic::TEXCOORD, - makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings->active_uv_only)), + makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings.get_active_uv_only())), 2, // this is only until we have optimized UV sets - (this->export_settings->active_uv_only) ? 0 : layer_index - 1 /* set (0,1,2,...) */ + (this->export_settings.get_active_uv_only()) ? 0 : layer_index - 1 /* set (0,1,2,...) */ ); til.push_back(texcoord_input); } @@ -466,7 +467,14 @@ void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me) /* appends data to <float_array> */ int i = 0; for (i = 0; i < totverts; i++) { - source.appendValues(verts[i].co[0], verts[i].co[1], verts[i].co[2]); + Vector co; + if (export_settings.get_apply_global_orientation()) { + bc_add_global_transform(co, verts[i].co, export_settings.get_global_transform()); + } + else { + copy_v3_v3(co, verts[i].co); + } + source.appendValues(co[0], co[1], co[2]); } source.finish(); @@ -547,12 +555,12 @@ void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me) int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV); for (int a = 0; a < num_layers; a++) { int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, a); - if (!this->export_settings->active_uv_only || layer_index == active_uv_index) { + if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) { MLoopUV *mloops = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, a); COLLADASW::FloatSourceF source(mSW); std::string layer_id = makeTexcoordSourceId( - geom_id, a, this->export_settings->active_uv_only); + geom_id, a, this->export_settings.get_active_uv_only()); source.setId(layer_id); source.setArrayId(layer_id + ARRAY_ID_SUFFIX); @@ -606,7 +614,12 @@ void GeometryExporter::createNormalsSource(std::string geom_id, Mesh *me, std::v std::vector<Normal>::iterator it; for (it = nor.begin(); it != nor.end(); it++) { Normal &n = *it; - source.appendValues(n.x, n.y, n.z); + + Vector no{n.x, n.y, n.z}; + if (export_settings.get_apply_global_orientation()) { + bc_add_global_transform(no, export_settings.get_global_transform()); + } + source.appendValues(no[0], no[1], no[2]); } source.finish(); |