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authorDarshan Kadu <darsh7807@gmail.com>2017-09-10 15:41:40 +0300
committerDarshan Kadu <darsh7807@gmail.com>2017-09-10 15:41:40 +0300
commit6594fa1ce02809a275c9cd488fa0223d03d73571 (patch)
tree0bcd95846e1e3b09239126b40ef434ed3dc3a50d /source/blender/collada/GeometryExporter.cpp
parentf2017083a19e5c83aadc575625dce0642ffce6c5 (diff)
merged the master branchsoc-2017-vertex_paint
Diffstat (limited to 'source/blender/collada/GeometryExporter.cpp')
-rw-r--r--source/blender/collada/GeometryExporter.cpp303
1 files changed, 274 insertions, 29 deletions
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 7a72c77b2af..6c5968bdf2a 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -52,6 +52,7 @@ extern "C" {
#include "collada_internal.h"
#include "collada_utils.h"
+
// TODO: optimize UV sets by making indexed list with duplicates removed
GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryGeometries(sw), export_settings(export_settings)
{
@@ -134,13 +135,22 @@ void GeometryExporter::operator()(Object *ob)
// Only create Polylists if number of faces > 0
if (me->totface > 0) {
// XXX slow
- if (ob->totcol) {
- for (int a = 0; a < ob->totcol; a++) {
- createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
+ std::set<Image *> uv_images = bc_getUVImages(ob, !this->export_settings->active_uv_only);
+ if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_MAT || uv_images.size() == 0) {
+ if (ob->totcol) {
+ for (int a = 0; a < ob->totcol; a++) {
+ createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
+ }
+ }
+ else {
+ int i = 0;
+ createPolylist(i, has_uvs, has_color, ob, me, geom_id, norind);
}
}
else {
- createPolylist(0, has_uvs, has_color, ob, me, geom_id, norind);
+ bool all_uv_layers = !this->export_settings->active_uv_only;
+ std::set<Image *> uv_images = bc_getUVImages(ob, all_uv_layers);
+ createPolylists(uv_images, has_uvs, has_color, ob, me, geom_id, norind);
}
}
@@ -220,13 +230,15 @@ void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
//createLooseEdgeList(ob, me, geom_id, norind);
// XXX slow
- if (ob->totcol) {
+ if (ob->totcol && this->export_settings->export_texture_type == BC_TEXTURE_TYPE_MAT) {
for (int a = 0; a < ob->totcol; a++) {
createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
}
}
else {
- createPolylist(0, has_uvs, has_color, ob, me, geom_id, norind);
+ bool all_uv_layers = !this->export_settings->active_uv_only;
+ std::set<Image *> uv_images = bc_getUVImages(ob, all_uv_layers);
+ createPolylists(uv_images, has_uvs, has_color, ob, me, geom_id, norind);
}
closeMesh();
@@ -295,7 +307,44 @@ std::string GeometryExporter::makeVertexColorSourceId(std::string& geom_id, char
return result;
}
-// powerful because it handles both cases when there is material and when there's not
+static void prepareToAppendValues(bool is_triangulated, COLLADASW::PrimitivesBase *facelist, std::vector<unsigned long> &vcount_list)
+{
+ // performs the actual writing
+ if (is_triangulated) {
+ ((COLLADASW::Triangles *)facelist)->prepareToAppendValues();
+ }
+ else {
+ // sets <vcount>
+ facelist->setVCountList(vcount_list);
+ ((COLLADASW::Polylist *)facelist)-> prepareToAppendValues();
+ }
+}
+
+static void finishList(bool is_triangulated, COLLADASW::PrimitivesBase *facelist)
+{
+ if (is_triangulated) {
+ ((COLLADASW::Triangles *)facelist)->finish();
+ }
+ else {
+ ((COLLADASW::Polylist *)facelist)->finish();
+ }
+}
+
+COLLADASW::PrimitivesBase *getFacelist(bool is_triangulated, COLLADASW::StreamWriter *mSW)
+{
+ COLLADASW::PrimitivesBase *facelist;
+
+ if (is_triangulated)
+ {
+ facelist = new COLLADASW::Triangles(mSW);
+ }
+ else {
+ facelist = new COLLADASW::Polylist(mSW);
+ }
+ return facelist;
+}
+
+// Export meshes with Materials
void GeometryExporter::createPolylist(short material_index,
bool has_uvs,
bool has_color,
@@ -313,7 +362,7 @@ void GeometryExporter::createPolylist(short material_index,
int i;
int faces_in_polylist = 0;
std::vector<unsigned long> vcount_list;
-
+ bool is_triangulated = true;
// count faces with this material
for (i = 0; i < totpolys; i++) {
MPoly *p = &mpolys[i];
@@ -321,6 +370,9 @@ void GeometryExporter::createPolylist(short material_index,
if (p->mat_nr == material_index) {
faces_in_polylist++;
vcount_list.push_back(p->totloop);
+ if (p->totloop != 3) {
+ is_triangulated = false;
+ }
}
}
@@ -331,20 +383,21 @@ void GeometryExporter::createPolylist(short material_index,
}
Material *ma = ob->totcol ? give_current_material(ob, material_index + 1) : NULL;
- COLLADASW::Polylist polylist(mSW);
+ COLLADASW::PrimitivesBase *facelist = getFacelist(is_triangulated, mSW);
+
// sets count attribute in <polylist>
- polylist.setCount(faces_in_polylist);
+ facelist->setCount(faces_in_polylist);
// sets material name
if (ma) {
std::string material_id = get_material_id(ma);
std::ostringstream ostr;
ostr << translate_id(material_id);
- polylist.setMaterial(ostr.str());
+ facelist->setMaterial(ostr.str());
}
- COLLADASW::InputList &til = polylist.getInputList();
+ COLLADASW::InputList &til = facelist->getInputList();
// creates <input> in <polylist> for vertices
COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX), 0);
@@ -360,13 +413,21 @@ void GeometryExporter::createPolylist(short material_index,
int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE)-1;
for (i = 0; i < num_layers; i++) {
if (!this->export_settings->active_uv_only || i == active_uv_index) {
-
- // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
+
+ std::string uv_name(bc_get_uvlayer_name(me, i));
+ std::string effective_id = geom_id; // (uv_name == "") ? geom_id : uv_name;
+ std::string layer_id = makeTexcoordSourceId(
+ effective_id,
+ i, this->export_settings->active_uv_only);
+
+ /* Note: the third parameter denotes the offset of TEXCOORD in polylist elements
+ For now this is always 2 (This may change sometime/maybe)
+ */
COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD,
- makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings->active_uv_only)),
- 2, // this is only until we have optimized UV sets
- (this->export_settings->active_uv_only) ? 0 : i // only_active_uv exported -> we have only one set
- );
+ makeUrl(layer_id),
+ 2, // this is only until we have optimized UV sets
+ (this->export_settings->active_uv_only) ? 0 : i // only_active_uv exported -> we have only one set
+ );
til.push_back(input3);
}
}
@@ -387,12 +448,10 @@ void GeometryExporter::createPolylist(short material_index,
}
}
- // sets <vcount>
- polylist.setVCountList(vcount_list);
// performs the actual writing
- polylist.prepareToAppendValues();
-
+ prepareToAppendValues(is_triangulated, facelist, vcount_list);
+
// <p>
int texindex = 0;
for (i = 0; i < totpolys; i++) {
@@ -404,22 +463,202 @@ void GeometryExporter::createPolylist(short material_index,
BCPolygonNormalsIndices normal_indices = norind[i];
for (int j = 0; j < loop_count; j++) {
- polylist.appendValues(l[j].v);
- polylist.appendValues(normal_indices[j]);
+ facelist->appendValues(l[j].v);
+ facelist->appendValues(normal_indices[j]);
if (has_uvs)
- polylist.appendValues(texindex + j);
+ facelist->appendValues(texindex + j);
if (has_color)
- polylist.appendValues(texindex + j);
+ facelist->appendValues(texindex + j);
}
}
texindex += loop_count;
}
-
- polylist.finish();
+
+ finishList(is_triangulated, facelist);
+ delete facelist;
+}
+
+void GeometryExporter::createPolylists(std::set<Image *> uv_images,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ Mesh *me,
+ std::string& geom_id,
+ std::vector<BCPolygonNormalsIndices>& norind)
+{
+ std::set<Image *>::iterator uv_images_iter;
+ for (uv_images_iter = uv_images.begin();
+ uv_images_iter != uv_images.end();
+ uv_images_iter++) {
+
+ Image *ima = *uv_images_iter;
+ std::string imageid(id_name(ima));
+ createPolylist(imageid, has_uvs,
+ has_color,
+ ob,
+ me,
+ geom_id,
+ norind);
+ }
+
+ /* We msut add an additional collector for the case when
+ * some parts of the object are not textured at all.
+ * The next call creates a polylist for all untextured polygons
+ */
+
+ createPolylist("", has_uvs,
+ has_color,
+ ob,
+ me,
+ geom_id,
+ norind);
+
}
+/* ===========================================================================
+ * Export Meshes with UV Textures (export as materials, see also in
+ * effectExporter and MaterialExporter)
+ *
+ * If imageid is the empty string, then collect only untextured polygons
+ * =========================================================================== */
+void GeometryExporter::createPolylist(std::string imageid,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ Mesh *me,
+ std::string& geom_id,
+ std::vector<BCPolygonNormalsIndices>& norind)
+{
+
+ MPoly *mpolys = me->mpoly;
+ MLoop *mloops = me->mloop;
+ MTexPoly *mtpolys = me->mtpoly;
+
+ int totpolys = me->totpoly;
+
+ // <vcount>
+ int i;
+ int faces_in_polylist = 0;
+ std::vector<unsigned long> vcount_list;
+ bool is_triangulated = true;
+ // count faces with this material
+ for (i = 0; i < totpolys; i++) {
+ MTexPoly *tp = &mtpolys[i];
+ MPoly *p = &mpolys[i];
+
+ std::string tpageid = (tp->tpage) ? id_name(tp->tpage):"";
+ if (tpageid == imageid) {
+ faces_in_polylist++;
+ vcount_list.push_back(p->totloop);
+ if (p->totloop != 3) {
+ is_triangulated = false;
+ }
+ }
+ }
+
+ // no faces using this imageid
+ if (faces_in_polylist == 0) {
+ if (imageid != "")
+ fprintf(stderr, "%s: Image %s is not used.\n", id_name(ob).c_str(), imageid.c_str());
+ return;
+ }
+
+ COLLADASW::PrimitivesBase *facelist = getFacelist(is_triangulated, mSW);
+
+ // sets count attribute in <polylist>
+ facelist->setCount(faces_in_polylist);
+
+ if (imageid != "") {
+ // sets material name
+ std::string material_id = get_material_id_from_id(imageid);
+ std::ostringstream ostr;
+ ostr << translate_id(material_id);
+ facelist->setMaterial(ostr.str());
+ }
+ COLLADASW::InputList &til = facelist->getInputList();
+
+ // creates <input> in <polylist> for vertices
+ COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX), 0);
+
+ // creates <input> in <polylist> for normals
+ COLLADASW::Input input2(COLLADASW::InputSemantic::NORMAL, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL), 1);
+
+ til.push_back(input1);
+ til.push_back(input2);
+
+ // if mesh has uv coords writes <input> for TEXCOORD
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
+ for (i = 0; i < num_layers; i++) {
+ if (!this->export_settings->active_uv_only || i == active_uv_index) {
+
+ std::string uv_name(bc_get_uvlayer_name(me, i));
+ std::string effective_id = geom_id; // (uv_name == "") ? geom_id : uv_name;
+ std::string layer_id = makeTexcoordSourceId(
+ effective_id,
+ i, this->export_settings->active_uv_only);
+
+ /* Note: the third parameter denotes the offset of TEXCOORD in polylist elements
+ For now this is always 2 (This may change sometime/maybe)
+ */
+ COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD,
+ makeUrl(layer_id),
+ 2, // this is only until we have optimized UV sets
+ (this->export_settings->active_uv_only) ? 0 : i // only_active_uv exported -> we have only one set
+ );
+ til.push_back(input3);
+ }
+ }
+
+ int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
+ if (totlayer_mcol > 0) {
+ int map_index = 0;
+
+ for (int a = 0; a < totlayer_mcol; a++) {
+ char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
+ COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
+ makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
+ (has_uvs) ? 3 : 2, // all color layers have same index order
+ map_index // set number equals color map index
+ );
+ til.push_back(input4);
+ map_index++;
+ }
+ }
+
+ // performs the actual writing
+ prepareToAppendValues(is_triangulated, facelist, vcount_list);
+
+ // <p>
+ int texindex = 0;
+ for (i = 0; i < totpolys; i++) {
+ MTexPoly *tp = &mtpolys[i];
+ MPoly *p = &mpolys[i];
+ int loop_count = p->totloop;
+ std::string tpageid = (tp->tpage) ? id_name(tp->tpage) : "";
+ if (tpageid == imageid) {
+ MLoop *l = &mloops[p->loopstart];
+ BCPolygonNormalsIndices normal_indices = norind[i];
+
+ for (int j = 0; j < loop_count; j++) {
+ facelist->appendValues(l[j].v);
+ facelist->appendValues(normal_indices[j]);
+ if (has_uvs)
+ facelist->appendValues(texindex + j);
+
+ if (has_color)
+ facelist->appendValues(texindex + j);
+ }
+ }
+
+ texindex += loop_count;
+ }
+
+ finishList(is_triangulated, facelist);
+ delete facelist;
+}
// creates <source> for positions
void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
@@ -539,7 +778,13 @@ void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
MLoopUV *mloops = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, a);
COLLADASW::FloatSourceF source(mSW);
- std::string layer_id = makeTexcoordSourceId(geom_id, a, this->export_settings->active_uv_only);
+ std::string active_uv_name(bc_get_active_uvlayer_name(me));
+ std::string effective_id = geom_id; // (active_uv_name == "") ? geom_id : active_uv_name;
+ std::string layer_id = makeTexcoordSourceId(
+ effective_id,
+ a,
+ this->export_settings->active_uv_only );
+
source.setId(layer_id);
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);