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authorGaia Clary <gaia.clary@machinimatrix.org>2017-06-24 22:36:03 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2017-06-24 23:16:47 +0300
commit0d2b1da3a6f5b16fbcd514197211c9cfbf3c09f9 (patch)
treed662766ab741be50c24e0b030ceff99d5ca07b17 /source/blender/collada/GeometryExporter.cpp
parentce531ed1a12edcc51b717cbc12e38e8550e8f979 (diff)
Collada: added new functions for improved material exporter (not used yet)
Diffstat (limited to 'source/blender/collada/GeometryExporter.cpp')
-rw-r--r--source/blender/collada/GeometryExporter.cpp160
1 files changed, 160 insertions, 0 deletions
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 7c7c57f3305..2ba0ccc827c 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -52,6 +52,7 @@ extern "C" {
#include "collada_internal.h"
#include "collada_utils.h"
+
// TODO: optimize UV sets by making indexed list with duplicates removed
GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryGeometries(sw), export_settings(export_settings)
{
@@ -420,6 +421,165 @@ void GeometryExporter::createPolylist(short material_index,
polylist.finish();
}
+void GeometryExporter::createPolylists(std::set<Image *> uv_images,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ Mesh *me,
+ std::string& geom_id,
+ std::vector<BCPolygonNormalsIndices>& norind)
+{
+ std::set<Image *>::iterator uv_images_iter;
+ for (uv_images_iter = uv_images.begin();
+ uv_images_iter != uv_images.end();
+ uv_images_iter++) {
+
+ Image *ima = *uv_images_iter;
+
+ createPolylist(ima, has_uvs,
+ has_color,
+ ob,
+ me,
+ geom_id,
+ norind);
+ }
+}
+// Export Meshes with UV Textures (export as materials, see effectExporter and MaterialExporter)
+// Important: Image *ima must point to an Image
+void GeometryExporter::createPolylist(Image *ima,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ Mesh *me,
+ std::string& geom_id,
+ std::vector<BCPolygonNormalsIndices>& norind)
+{
+
+ std::string imageid(id_name(ima));
+ MPoly *mpolys = me->mpoly;
+ MLoop *mloops = me->mloop;
+ MTexPoly *mtpolys = me->mtpoly;
+
+ int totpolys = me->totpoly;
+
+ // <vcount>
+ int i;
+ int faces_in_polylist = 0;
+ std::vector<unsigned long> vcount_list;
+
+ // count faces with this material
+ for (i = 0; i < totpolys; i++) {
+ MTexPoly *tp = &mtpolys[i];
+ MPoly *p = &mpolys[i];
+
+ std::string tpageid(id_name(tp->tpage));
+ if (tpageid == imageid) {
+ faces_in_polylist++;
+ vcount_list.push_back(p->totloop);
+ }
+ }
+
+ // no faces using this material
+ if (faces_in_polylist == 0) {
+ fprintf(stderr, "%s: Image %s is not used.\n", id_name(ob).c_str(), imageid);
+ return;
+ }
+
+ COLLADASW::Polylist polylist(mSW);
+
+ // sets count attribute in <polylist>
+ polylist.setCount(faces_in_polylist);
+
+ // sets material name
+ std::string material_id = get_material_id_from_id(imageid);
+ std::ostringstream ostr;
+ ostr << translate_id(material_id);
+ polylist.setMaterial(ostr.str());
+
+ COLLADASW::InputList &til = polylist.getInputList();
+
+ // creates <input> in <polylist> for vertices
+ COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX), 0);
+
+ // creates <input> in <polylist> for normals
+ COLLADASW::Input input2(COLLADASW::InputSemantic::NORMAL, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL), 1);
+
+ til.push_back(input1);
+ til.push_back(input2);
+
+ // if mesh has uv coords writes <input> for TEXCOORD
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
+ for (i = 0; i < num_layers; i++) {
+ if (!this->export_settings->active_uv_only || i == active_uv_index) {
+
+ std::string uv_name(bc_get_uvlayer_name(me, i));
+ std::string effective_id = geom_id; // (uv_name == "") ? geom_id : uv_name;
+ std::string layer_id = makeTexcoordSourceId(
+ effective_id,
+ i, this->export_settings->active_uv_only);
+
+ /* Note: the third parameter denotes the offset of TEXCOORD in polylist elements
+ For now this is always 2 (This may change sometime/maybe)
+ */
+ COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD,
+ makeUrl(layer_id),
+ 2, // this is only until we have optimized UV sets
+ (this->export_settings->active_uv_only) ? 0 : i // only_active_uv exported -> we have only one set
+ );
+ til.push_back(input3);
+ }
+ }
+
+ int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
+ if (totlayer_mcol > 0) {
+ int map_index = 0;
+
+ for (int a = 0; a < totlayer_mcol; a++) {
+ char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
+ COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
+ makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
+ (has_uvs) ? 3 : 2, // all color layers have same index order
+ map_index // set number equals color map index
+ );
+ til.push_back(input4);
+ map_index++;
+ }
+ }
+
+ // sets <vcount>
+ polylist.setVCountList(vcount_list);
+
+ // performs the actual writing
+ polylist.prepareToAppendValues();
+
+ // <p>
+ int texindex = 0;
+ for (i = 0; i < totpolys; i++) {
+ MTexPoly *tp = &mtpolys[i];
+ MPoly *p = &mpolys[i];
+ int loop_count = p->totloop;
+ std::string tpageid(id_name(tp->tpage));
+ if (tpageid == imageid) {
+ MLoop *l = &mloops[p->loopstart];
+ BCPolygonNormalsIndices normal_indices = norind[i];
+
+ for (int j = 0; j < loop_count; j++) {
+ polylist.appendValues(l[j].v);
+ polylist.appendValues(normal_indices[j]);
+ if (has_uvs)
+ polylist.appendValues(texindex + j);
+
+ if (has_color)
+ polylist.appendValues(texindex + j);
+ }
+ }
+
+ texindex += loop_count;
+ }
+
+ polylist.finish();
+}
// creates <source> for positions
void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)