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authorCampbell Barton <ideasman42@gmail.com>2017-12-14 04:51:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-12-14 04:51:26 +0300
commitb83b6afe5572ae29b4ad105dd8001c3343e2205b (patch)
tree1c541c9f9eda1cce71c11d5408046099b2207ce8 /source/blender/collada/GeometryExporter.cpp
parentf59728b3ea0b1782b8d62fefd0a0bc27b70da51a (diff)
parent99b7dc60bef5ff8680889ae8bcca1a8b14023402 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/collada/GeometryExporter.cpp')
-rw-r--r--source/blender/collada/GeometryExporter.cpp179
1 files changed, 179 insertions, 0 deletions
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 587f30b6eb8..c0d3c947ac1 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -421,6 +421,185 @@ void GeometryExporter::createPolylist(short material_index,
polylist.finish();
}
+void GeometryExporter::createPolylists(std::set<Image *> uv_images,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ Mesh *me,
+ std::string& geom_id,
+ std::vector<BCPolygonNormalsIndices>& norind)
+{
+ std::set<Image *>::iterator uv_images_iter;
+ for (uv_images_iter = uv_images.begin();
+ uv_images_iter != uv_images.end();
+ uv_images_iter++) {
+
+ Image *ima = *uv_images_iter;
+ std::string imageid(id_name(ima));
+ createPolylist(imageid, has_uvs,
+ has_color,
+ ob,
+ me,
+ geom_id,
+ norind);
+ }
+
+ /* We msut add an additional collector for the case when
+ * some parts of the object are not textured at all.
+ * The next call creates a polylist for all untextured polygons
+ */
+
+ createPolylist("", has_uvs,
+ has_color,
+ ob,
+ me,
+ geom_id,
+ norind);
+
+}
+
+/* ===========================================================================
+ * Export Meshes with UV Textures (export as materials, see also in
+ * effectExporter and MaterialExporter)
+ *
+ * If imageid is the empty string, then collect only untextured polygons
+ * =========================================================================== */
+void GeometryExporter::createPolylist(std::string imageid,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ Mesh *me,
+ std::string& geom_id,
+ std::vector<BCPolygonNormalsIndices>& norind)
+{
+
+ MPoly *mpolys = me->mpoly;
+ MLoop *mloops = me->mloop;
+ MTexPoly *mtpolys = me->mtpoly;
+
+ int totpolys = me->totpoly;
+
+ // <vcount>
+ int i;
+ int faces_in_polylist = 0;
+ std::vector<unsigned long> vcount_list;
+ bool is_triangulated = true;
+ // count faces with this material
+ for (i = 0; i < totpolys; i++) {
+ MTexPoly *tp = &mtpolys[i];
+ MPoly *p = &mpolys[i];
+
+ std::string tpageid = (tp->tpage) ? id_name(tp->tpage):"";
+ if (tpageid == imageid) {
+ faces_in_polylist++;
+ vcount_list.push_back(p->totloop);
+ if (p->totloop != 3) {
+ is_triangulated = false;
+ }
+ }
+ }
+
+ // no faces using this imageid
+ if (faces_in_polylist == 0) {
+ if (imageid != "")
+ fprintf(stderr, "%s: Image %s is not used.\n", id_name(ob).c_str(), imageid.c_str());
+ return;
+ }
+
+ COLLADASW::PrimitivesBase *facelist = getFacelist(is_triangulated, mSW);
+
+ // sets count attribute in <polylist>
+ facelist->setCount(faces_in_polylist);
+
+ if (imageid != "") {
+ // sets material name
+ std::string material_id = get_material_id_from_id(imageid);
+ std::ostringstream ostr;
+ ostr << translate_id(material_id);
+ facelist->setMaterial(ostr.str());
+ }
+ COLLADASW::InputList &til = facelist->getInputList();
+
+ // creates <input> in <polylist> for vertices
+ COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX), 0);
+
+ // creates <input> in <polylist> for normals
+ COLLADASW::Input input2(COLLADASW::InputSemantic::NORMAL, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL), 1);
+
+ til.push_back(input1);
+ til.push_back(input2);
+
+ // if mesh has uv coords writes <input> for TEXCOORD
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
+ for (i = 0; i < num_layers; i++) {
+ if (!this->export_settings->active_uv_only || i == active_uv_index) {
+
+ std::string uv_name(bc_get_uvlayer_name(me, i));
+ std::string effective_id = geom_id; // (uv_name == "") ? geom_id : uv_name;
+ std::string layer_id = makeTexcoordSourceId(
+ effective_id,
+ i, this->export_settings->active_uv_only);
+
+ /* Note: the third parameter denotes the offset of TEXCOORD in polylist elements
+ For now this is always 2 (This may change sometime/maybe)
+ */
+ COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD,
+ makeUrl(layer_id),
+ 2, // this is only until we have optimized UV sets
+ (this->export_settings->active_uv_only) ? 0 : i // only_active_uv exported -> we have only one set
+ );
+ til.push_back(input3);
+ }
+ }
+
+ int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
+ if (totlayer_mcol > 0) {
+ int map_index = 0;
+
+ for (int a = 0; a < totlayer_mcol; a++) {
+ char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
+ COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
+ makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
+ (has_uvs) ? 3 : 2, // all color layers have same index order
+ map_index // set number equals color map index
+ );
+ til.push_back(input4);
+ map_index++;
+ }
+ }
+
+ // performs the actual writing
+ prepareToAppendValues(is_triangulated, facelist, vcount_list);
+
+ // <p>
+ int texindex = 0;
+ for (i = 0; i < totpolys; i++) {
+ MTexPoly *tp = &mtpolys[i];
+ MPoly *p = &mpolys[i];
+ int loop_count = p->totloop;
+ std::string tpageid = (tp->tpage) ? id_name(tp->tpage) : "";
+ if (tpageid == imageid) {
+ MLoop *l = &mloops[p->loopstart];
+ BCPolygonNormalsIndices normal_indices = norind[i];
+
+ for (int j = 0; j < loop_count; j++) {
+ facelist->appendValues(l[j].v);
+ facelist->appendValues(normal_indices[j]);
+ if (has_uvs)
+ facelist->appendValues(texindex + j);
+
+ if (has_color)
+ facelist->appendValues(texindex + j);
+ }
+ }
+
+ texindex += loop_count;
+ }
+
+ finishList(is_triangulated, facelist);
+ delete facelist;
+}
// creates <source> for positions
void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)