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author | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 10:25:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 10:25:15 +0400 |
commit | 13dfd8299758a5248613624e99a1643f35e2ff4e (patch) | |
tree | 6e10f1aa1c9fab187cae0172890153bb6ff5d252 /source/blender/collada/GeometryExporter.h | |
parent | 2b1513dbdad785c0f95acbe195215706a2ee873b (diff) |
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
Diffstat (limited to 'source/blender/collada/GeometryExporter.h')
-rw-r--r-- | source/blender/collada/GeometryExporter.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h index 64c51b6324e..532a439eba7 100644 --- a/source/blender/collada/GeometryExporter.h +++ b/source/blender/collada/GeometryExporter.h @@ -67,7 +67,7 @@ public: void operator()(Object *ob); // powerful because it handles both cases when there is material and when there's not - void createPolylist(int material_index, + void createPolylist(short material_index, bool has_uvs, bool has_color, Object *ob, |