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authorGaia Clary <gaia.clary@machinimatrix.org>2012-06-22 20:16:58 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2012-06-22 20:16:58 +0400
commitadf3a5e33229633be9b3ea3639a1baa6596ec7ff (patch)
tree7bfe447274b86e9d91c4952b5bf765827b365ecf /source/blender/collada/ImageExporter.cpp
parent257283e030792157d24c2cd7846a92de9572b846 (diff)
Collada: (Export) Added export of surface textures, and control over exported uv layers
Diffstat (limited to 'source/blender/collada/ImageExporter.cpp')
-rw-r--r--source/blender/collada/ImageExporter.cpp197
1 files changed, 157 insertions, 40 deletions
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index c777a7d1fab..d7bcfa8eed1 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -29,22 +29,150 @@
#include "COLLADABUURI.h"
#include "COLLADASWImage.h"
-#include "ImageExporter.h"
-#include "MaterialExporter.h"
-
+extern "C" {
#include "DNA_texture_types.h"
+#include "DNA_image_types.h"
+#include "DNA_meshdata_types.h"
+#include "BKE_customdata.h"
#include "BKE_global.h"
+#include "BKE_image.h"
#include "BKE_main.h"
+#include "BKE_mesh.h"
#include "BKE_utildefines.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
+#include "IMB_imbuf_types.h"
+}
+
+#include "ImageExporter.h"
+#include "MaterialExporter.h"
+
ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
{
}
+void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
+{
+ std::string name(id_name(image));
+ std::string translated_name(translate_id(name));
+ bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();
+
+ if (not_yet_exported) {
+
+ ImBuf *imbuf = BKE_image_get_ibuf(image, NULL);
+ bool is_dirty = imbuf->userflags & IB_BITMAPDIRTY;
+
+ ImageFormatData imageFormat;
+ BKE_imbuf_to_image_format(&imageFormat, imbuf);
+
+ short image_source = image->source;
+ bool is_generated = image_source == IMA_SRC_GENERATED;
+
+ char export_path[FILE_MAX];
+ char source_path[FILE_MAX];
+ char export_dir[FILE_MAX];
+ char export_file[FILE_MAX];
+
+ // Destination folder for exported assets
+ BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));
+
+ if (is_generated || is_dirty || use_copies) {
+
+ // make absolute destination path
+
+ BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
+ BKE_add_image_extension(export_file, imageFormat.imtype);
+
+ BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
+
+ // make dest directory if it doesn't exist
+ BLI_make_existing_file(export_path);
+ }
+
+ if (is_generated || is_dirty) {
+
+ // This image in its current state only exists in Blender memory.
+ // So we have to export it. The export will keep the image state intact,
+ // so the exported file will not be associated with the image.
+
+ if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) != 0) {
+ fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
+ }
+ BLI_strncpy(export_path, export_file, sizeof(export_path));
+ }
+ else {
+
+ // make absolute source path
+ BLI_strncpy(source_path, image->name, sizeof(source_path));
+ BLI_path_abs(source_path, G.main->name);
+ BLI_cleanup_path(NULL, source_path);
+
+ if (use_copies) {
+
+ // This image is already located on the file system.
+ // But we want to create copies here.
+ // To avoid overwroting images with same file name but
+ // differenet source locations
+
+ if (BLI_copy(source_path, export_path) != 0) {
+ fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
+ }
+
+ BLI_strncpy(export_path, export_file, sizeof(export_path));
+
+ }
+ else {
+
+ // Do not make any vopies, but use the source path directly as reference
+ // to the original image
+
+ BLI_strncpy(export_path, source_path, sizeof(export_path));
+ }
+ }
+
+ COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
+ img.add(mSW);
+ fprintf(stdout, "Collada export: Added image: %s\n",export_file);
+ mImages.push_back(translated_name);
+ }
+}
+
+void ImagesExporter::export_UV_Images()
+{
+ std::set<Image *> uv_textures;
+ LinkNode *node;
+ bool use_copies = this->export_settings->use_texture_copies;
+ for (node=this->export_settings->export_set; node; node=node->next) {
+ Object *ob = (Object *)node->link;
+ if (ob->type == OB_MESH && ob->totcol) {
+ Mesh *me = (Mesh *) ob->data;
+ BKE_mesh_tessface_ensure(me);
+ for (int i = 0; i < me->pdata.totlayer; i++) {
+ if (me->pdata.layers[i].type == CD_MTEXPOLY) {
+ MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
+ MFace *mface = me->mface;
+ for (int j = 0; j < me->totpoly; j++, mface++, txface++) {
+
+ Image *ima = txface->tpage;
+ if (ima == NULL)
+ continue;
+
+ bool not_in_list = uv_textures.find(ima)==uv_textures.end();
+ if (not_in_list) {
+ uv_textures.insert(ima);
+ export_UV_Image(ima, use_copies);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
bool ImagesExporter::hasImages(Scene *sce)
{
LinkNode *node;
@@ -64,60 +192,49 @@ bool ImagesExporter::hasImages(Scene *sce)
}
}
+ if (ob->type == OB_MESH) {
+ Mesh *me = (Mesh *) ob->data;
+ BKE_mesh_tessface_ensure(me);
+ bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
+ if (has_uvs) {
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ for (int a = 0; a < num_layers; a++) {
+ MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
+ Image *img = tface->tpage;
+ if(img) return true;
+ }
+ }
+ }
+
}
return false;
}
void ImagesExporter::exportImages(Scene *sce)
{
- if (hasImages(sce)) {
- openLibrary();
- MaterialFunctor mf;
- mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
+ openLibrary();
- closeLibrary();
+ MaterialFunctor mf;
+ mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
+
+ if (this->export_settings->include_uv_textures) {
+ export_UV_Images();
}
+
+ closeLibrary();
}
+
+
void ImagesExporter::operator()(Material *ma, Object *ob)
{
int a;
+ bool use_texture_copies = this->export_settings->use_texture_copies;
for (a = 0; a < MAX_MTEX; a++) {
MTex *mtex = ma->mtex[a];
if (mtex && mtex->tex && mtex->tex->ima) {
-
Image *image = mtex->tex->ima;
- std::string name(id_name(image));
- name = translate_id(name);
- char rel[FILE_MAX];
- char abs[FILE_MAX];
- char src[FILE_MAX];
- char dir[FILE_MAX];
-
- BLI_split_dir_part(this->export_settings->filepath, dir, sizeof(dir));
-
- BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);
-
- if (abs[0] != '\0') {
-
- // make absolute source path
- BLI_strncpy(src, image->name, sizeof(src));
- BLI_path_abs(src, G.main->name);
-
- // make dest directory if it doesn't exist
- BLI_make_existing_file(abs);
-
- if (BLI_copy(src, abs) != 0) {
- fprintf(stderr, "Cannot copy image to file's directory.\n");
- }
- }
-
- if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
- COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
- img.add(mSW);
-
- mImages.push_back(name);
- }
+ export_UV_Image(image, use_texture_copies);
}
}
}