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authorNathan Letwory <nathan@letworyinteractive.com>2011-06-13 19:07:36 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2011-06-13 19:07:36 +0400
commit0af94b45e4220b213df3d344c71abc47abdd4612 (patch)
treec7f4f96f3fa595bf31b5c7852a5cb5b5f9a1d81a /source/blender/collada/LightExporter.cpp
parent4ca197ba590331246fbbcf7a78724ae3343ed0fc (diff)
Fix [#27463] COLLADA light quadratic attenuation exported wrong?
Reported by Pelle Johnsen Fix falloff import. Point light and Spot light always were set to inverse quad, instead of choosing the proper one based on imported values. The
Diffstat (limited to 'source/blender/collada/LightExporter.cpp')
-rw-r--r--source/blender/collada/LightExporter.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
index 89599c62768..12ccf77f6ad 100644
--- a/source/blender/collada/LightExporter.cpp
+++ b/source/blender/collada/LightExporter.cpp
@@ -68,20 +68,18 @@ void LightsExporter::operator()(Object *ob)
std::string la_name(id_name(la));
COLLADASW::Color col(la->r * la->energy, la->g * la->energy, la->b * la->energy);
float e, d, constatt, linatt, quadatt;
- float r;
d = la->dist;
- r = d/2.0f;
constatt = 1.0f;
if(la->falloff_type==LA_FALLOFF_INVLINEAR) {
- linatt = 1.0f / r;
+ linatt = 1.0f / d;
quadatt = 0.0f;
}
else {
linatt = 0.0f;
- quadatt = 1.0f / r;
+ quadatt = 1.0f / (d * d);
}
// sun