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authorNathan Letwory <nathan@letworyinteractive.com>2010-10-06 17:21:08 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2010-10-06 17:21:08 +0400
commit0d815d3528912eede6ee90f3a12435cbcca1eb04 (patch)
tree6d82aa7dcb91e27c8127bc4a7759fae793632412 /source/blender/collada/MaterialExporter.h
parente161c22dc24842e1900f3c68948fe7a4af973c4e (diff)
COLLADA: Split MaterialsExporter into separate files.
Diffstat (limited to 'source/blender/collada/MaterialExporter.h')
-rw-r--r--source/blender/collada/MaterialExporter.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h
new file mode 100644
index 00000000000..35aaaad43fd
--- /dev/null
+++ b/source/blender/collada/MaterialExporter.h
@@ -0,0 +1,88 @@
+/**
+ * $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __MATERIALEXPORTER_H__
+#define __MATERIALEXPORTER_H__
+
+#include "COLLADASWLibraryMaterials.h"
+#include "COLLADASWStreamWriter.h"
+
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "GeometryExporter.h"
+
+class MaterialsExporter: COLLADASW::LibraryMaterials
+{
+public:
+ MaterialsExporter(COLLADASW::StreamWriter *sw);
+ void exportMaterials(Scene *sce);
+ void operator()(Material *ma, Object *ob);
+};
+
+// used in forEachMaterialInScene
+template <class Functor>
+class ForEachMaterialFunctor
+{
+ std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f
+ Functor *f;
+public:
+ ForEachMaterialFunctor(Functor*f) : f(f) {}
+
+ void operator ()(Object *ob)
+ {
+ int a;
+ for(a = 0; a < ob->totcol; a++) {
+
+ Material *ma = give_current_material(ob, a+1);
+
+ if (!ma) continue;
+
+ std::string translated_id = translate_id(id_name(ma));
+ if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
+ (*this->f)(ma, ob);
+
+ mMat.push_back(translated_id);
+ }
+ }
+ }
+};
+
+struct MaterialFunctor {
+ // calls f for each unique material linked to each object in sce
+ // f should have
+ // void operator()(Material* ma)
+ template<class Functor>
+ void forEachMaterialInScene(Scene *sce, Functor &f)
+ {
+ ForEachMaterialFunctor<Functor> matfunc(&f);
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInScene<ForEachMaterialFunctor<Functor> >(sce, matfunc);
+ }
+};
+
+
+#endif