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author | mano-wii <germano.costa@ig.com.br> | 2019-06-05 19:06:11 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-06-05 19:50:58 +0300 |
commit | ce66b22c427defa3db498d2d69ee615b3c913c5f (patch) | |
tree | 5b0b947f7c0cd22d100af33c23d3ad60eee2133c /source/blender/collada/Materials.cpp | |
parent | dd81efa4a343ecbb7a208e06ea854ce673e20504 (diff) |
Fix crash when editing shaders on Intel HD 4000.
In the Intel HD 4000 driver a shader has to be deleted in the same context in which it is created.
However, because you can't use a rendering context on different threads, to maintain the multithreaded compilation, the solution was to use the `GL_ARB_get_program_binary` and copy the binary generated for the shader and generate a shader on the main context using that binary.
This solution is limited only to Intel HD 4000 and windows.
Reviewers: fclem
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D5019
Diffstat (limited to 'source/blender/collada/Materials.cpp')
0 files changed, 0 insertions, 0 deletions