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author | Campbell Barton <ideasman42@gmail.com> | 2012-08-12 02:12:32 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-12 02:12:32 +0400 |
commit | b96c6220157807cbfa3568031d5ab688280fe1d6 (patch) | |
tree | b357c12ac0d629577a7711769dcec4f410293ee4 /source/blender/collada/MeshImporter.cpp | |
parent | c567cf3fab5b962a4166ef44f45c80941021b60d (diff) |
style cleanup
Diffstat (limited to 'source/blender/collada/MeshImporter.cpp')
-rw-r--r-- | source/blender/collada/MeshImporter.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index ded937bf8f3..8ee30f691ee 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -467,12 +467,13 @@ bool MeshImporter::primitive_has_faces(COLLADAFW::MeshPrimitive *mp) { } // ================================================================= -// Return the number of faces by summing up +// Return the number of faces by summing up // the facecounts of the parts. // hint: This is done because mesh->getFacesCount() does // count loose edges as extra faces, which is not what we want here. // ================================================================= -void MeshImporter::allocate_face_data(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) { +void MeshImporter::allocate_face_data(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) +{ COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives(); int total_facecount = 0; |