diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-17 23:55:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-17 23:55:10 +0400 |
commit | 3dababa7ecab02d0c2be03f2230e479cba7686ad (patch) | |
tree | 2ebbc1a7f74d9ff5150731a58c5485d53e9c695f /source/blender/collada/MeshImporter.cpp | |
parent | 09c41019a8ecb259b2376b5c22c99f54b59f8f24 (diff) |
code cleanup: name mesh functions more consistently, also use bools for mesh args.
Diffstat (limited to 'source/blender/collada/MeshImporter.cpp')
-rw-r--r-- | source/blender/collada/MeshImporter.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index 71d3ada03dd..b8c70871ea1 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -465,7 +465,7 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len) CustomData_free(&mesh->edata, mesh->totedge); mesh->edata = edata; - mesh_update_customdata_pointers(mesh, FALSE); /* new edges don't change tessellation */ + BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */ /* set default flags */ medge = &mesh->medge[mesh->totedge]; @@ -1029,7 +1029,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta Mesh *old_mesh = (Mesh *)ob->data; Mesh *new_mesh = uid_mesh_map[*geom_uid]; - set_mesh(ob, new_mesh); + BKE_mesh_assign_object(ob, new_mesh); if (old_mesh->id.us == 0) BKE_libblock_free(&G.main->mesh, old_mesh); @@ -1075,7 +1075,7 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom) const std::string& str_geom_id = mesh->getName().size() ? mesh->getName() : mesh->getOriginalId(); Mesh *me = BKE_mesh_add(G.main, (char *)str_geom_id.c_str()); - me->id.us--; // is already 1 here, but will be set later in set_mesh + me->id.us--; // is already 1 here, but will be set later in BKE_mesh_assign_object // store the Mesh pointer to link it later with an Object // mesh_geom_map needed to map mesh to its geometry name (for shape key naming) |